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Friday, June 8, 2007 Shipping Announcements

by Rainier on June 8, 2007 @ 1:56 a.m. PDT

Another day, another batch of games shipped to stores. Instead of giving them all their own posts, we grouped them, and so far there are announcements for:

UFO Afterlight (PC)

UFO: Afterlight takes us to Mars, where a human colony has been built with the help of the Reticulans not long before the events of UFO: Aftershock took place. Mars base is selfsustainable and provides all the necessities for survival of humans on a foreign planet, mainly breathable air, water, food. Although the people inhabiting this colony have the technologies and knowledge required for their further development, basic survival is their major concern. Their only activity is the research of a nearby excavation site, which proves the existence of an ancient intelligent and highly developed alien civilization.

The player will enter the game when the research drastically affects all Mars inhabitants. New and unexpected enemies appear in the form of robots, built centuries ago by the unknown aliens for their protection, whose purpose is to eliminate any traces of other civilizations on Mars. Humans on Mars now have a good reason for their own development, even though not knowing yet that the planetary self-defense mechanism might not be the worst awaiting them, and that their unintentional opening of hyperspace gates will bring an even bigger enemy right to their door. After all attempts to contact the Earth Laputa fail, the colonists are left with no other choice than to fight the enemies with their own means, or be annihilated.

“It is a rare thing in this industry to have so many people support a game that, until now, has not been a big name in North America.” says James Seaman “We have literally been bombarded by requests and questions since we released the demo for Afterlight and look forward to continued success at retail this Summer”

Main features:

  • combination of global strategy and tactical missions
  • new strategic game with resource management and the possibility of terraforming in later stages of the game
  • advanced tactical portion of the game with the possibility to enter buildings, different heights, destructible environment, thermo visions and more
  • even stronger RPG elements, all of your subjects are known by name, complex training system, special equipment and more
  • completely new story building on the events from UFO: Aftershock
  • large number of new technologies, weapons and equipment to develop
  • completely new environments on a different planet to Earth
  • more complex diplomacy option which affects the story
  • aliens, drones and robots in your team
  • new enemies and new alien races with variable weapons and battle tactics

Carriers at War (PC)

Gregor Whiley, Vice President of Strategic Studies, added “Looking back on the work we’ve put into the various aspects of the Carriers at War engine, I know we have something that gamers will love. What better historical framework to base an intense strategy game like Carriers at War on than the dramatic and exciting Pacific Theatre.”

David Heath, Director of Operations at Matrix Games, said “SSG has poured improvements, upgrades, and innovation into Carriers at War to truly create the next step in naval strategy games. We’re more than confident that the hard work that went into digitally swabbing the decks of Carriers at War will give gamers exactly what they’re looking for.”

Putting you at the heart of WWII carrier combat, in Carriers at War you are in charge of commanding carriers with immense amounts of firepower. Tasked with delivering a knockout blow to the enemy while avoiding retribution at the hands of a fanatical foe, Carriers at War focuses heavily on carrier fleet command strategy which must be used effectively to assure success. Throughout the myriad of scenarios and campaigns found in Carriers at War history buffs and strategy fans alike will recognize and enjoy playing through famous engagements like including Pearl Harbor, Midway, Coral Sea, Eastern Solomons, and more. To round out the Carriers at War experience, SSG’s latest work will include among the greatest and most challenging AI in wargaming history make this game fun for single player as well as multiplayer.