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Supreme Commander

Platform(s): PC, Xbox 360
Genre: Strategy
Publisher: THQ
Developer: Gaspowered Games

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Supreme Commander' - v1.1.3254 Patch Available NOW

by Rainier on June 8, 2007 @ 2:14 a.m. PDT

Supreme Commander features a riveting, action-packed storyline, ground-breaking gameplay and genre-defining online multiplayer battles. In the 37th Century, the galaxy is torn apart by three rival factions, each vying to eradicate its enemies from the universe, end the Infinite War and become the reigning power supreme.

Get the Supreme Commander v1.1.3254 Patch off WP (1.2mb)

Supreme Commander v1.1.3254:

  • Shields now protect against UEF and Cybran strategic bombers.
  • Disconnection dialog now updates properly, and quiet times will not get stuck at five seconds.
  • Aircraft carriers that are building aircraft can no longer be attacked by Interceptors or Air Superiority Fighters.
  • Fixed issues relating to how T3 artillery fires.
  • Children of children will now die correctly when Czar/Atlantis dies.
  • Cybran T2 Sonar hit points increased.
  • Engineers will no longer assist a shield generator if the shield has been destroyed. They will now wait until the shield comes back up before assisting
  • Strategic Missile Launchers will no longer play the 'Strategic Launch Detected' voice if you simply select a spot to nuke.
  • UEF T3 Sonar Platform's rate of fire decreased and damage increased.
  • Corona damage radius changed from 0 to 1. This effectively reduces the DPS of the unit.
  • New Ferry Beacon Icon.
  • Fixed issue that prevented players from moving the cursor to lower third of screen.
  • Fixed exploit that let players permanently move the CDR off map.
  • dbg_ballistics is no longer usable with cheats off.
  • Fixed crash that occurred when players pressed and held middle mouse wheel down and then pressed the End or Home key in game.
  • Transport-related tweaks.
  • Introduced 500 structure build queue limit.
  • Sacrifice retuned
  • EDIT: Originally incorrectly stated that could not sacrifice on ACU/SCU upgrades; this is still viable but has been retuned..

  • Replays downloaded from the GPGnet Replay Vault will no longer cause the replay dialog to fail.
  • Sacrifice Exploit on paused SCU/SCU corrected.

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