Universe at War: Earth Assault for the Xbox 360 will employ a control scheme built from the ground up to ensure smooth gameplay and ease of command for console gamers. Great attention has been paid to implement a balanced gamescape for multiplayer games for console players. As in the PC version, weaponry and defenses can be modified in true real-time to take advantage of constantly shifting battlefield conditions. Fully customizable tech trees will allow players to control the development of technologies that are key to victory.
Set in the near-future, Universe at War: Earth Assault features multiple distinct factions that have traveled across the galaxy to wage epic warfare on Earth. With customization options never seen before in the RTS genre, Universe at War: Earth Assault for the Xbox 360 will create an exceptional strategy game experience for console gamers.
Each faction in Universe at War: Earth features unique abilities and traits that set them apart from each other visually, functionally, and strategically. Deadly sci-fi weapons and alien powers will allow players to destroy cities and whole territories on a global scale, while the persistent world of Universe at War: Earth Assault will allow players to revisit previous battlegrounds to find them still smoldering in ruins.
Incorporating innovative multiplayer modes inspired by popular massively multiplayer online games and competitive online titles, Universe at War: Earth Assault for the Xbox 360 will give players achievement points, rewards, and medals in a balanced environment to encourage players to progress in the game. Players from around the world will experience battles in persistent-style online campaigns for ultimate faction supremacy across a virtual representation of the Earth.
Universe at War: Earth Assault for the PC is scheduled to ship to retailers in North America and Europe Holiday 2007 and for the Xbox 360 in Q1 2008.
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