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Carl Jones, head of Tragnarion Studios, made the decision to use Unreal Engine 3 after finding that the technology lived up to the high ambitions of the Tragnarion team.
"We've been amazed at the speed and quality of results on Unreal. We've only had the engine for a couple of months, yet we've already been able to build a great-looking, fully playable prototype, which we'll soon show to publishers, featuring our innovative narrative system for multiple players and our unique co-op focused game play mechanics. Every single feature we want is easily implemented in Unreal - for all the major high-end platforms."
Mark Rein, VP at Epic said, "When we saw the demo that Tragnarion produced, we were really impressed with the progress they had made in such a short time. The high quality visuals, innovative game features and co-operative story have come together in only a few months. It made us very proud to see how quickly they were able to learn Unreal Engine 3 and we can't wait to get a look at this title again in a few more months."
"The Scourge Project" is due for a 2008 release on PC and consoles.
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