"Before licensing the CryENGINE 2 for our new project," said Troy Latimer, President of Paleo Entertainment, "we looked carefully at all our options, and concluded no other engine could produce the kind of AAA quality game we were aiming to develop, nor were any other toolsets as advanced or user friendly as the ones delivered with the CryENGINE 2. The combination of the best rendering and physics engine of any middleware available, together with the powerful Sandbox 2 editing system, was what led us to decide to license this technology from Crytek rather than attempt to develop an engine ourselves, or license something from another 3rd party. With this agreement in place, we can immediately begin to move forward with prototyping our game, secure in the knowledge the engine will be able to handle everything we need, while the tools will give us the creative freedom to build the kind of next generation game no one has been able to make until now."
"We are very pleased to welcome Paleo Entertainment as our newest engine licensee and proud to be their technology partners," said Faruk Yerli, Managing Director of Crytek. "Their bold ideas and unique art style showed us that they had the talent and vision to create something truly original which would stand out on its own merits, and also utilize many of the features of our engine in fresh and innovative ways."
More articles about Merchants of Brooklyn