Archives by Day

December 2024
SuMTuWThFSa
1234567
891011121314
15161718192021
22232425262728
293031

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





Emergent's GameBryo Engine Now Also on Wii

by Rainier on Sept. 12, 2007 @ 6:54 a.m. PDT

Emergent Game Technologies announced that its next-gen Gamebryo engine is now Wii compatible, and optimized for accelerated cross-platform development on symmetric and asymmetric multiprocessor and single processor systems.

Designed to enable teams to focus on their games and not on integrating complicated or poorly documented tools, Gamebryo now gives developers of Wii titles a significant head start by implementing numerous necessary development features that do not typically come with standard SDKs.

"We are delighted to announce the Wii port of our Gamebryo engine. With the success of Nintendo's Wii console catching much of the industry off guard and offering fresh interactive features, developers need new tools to be able to develop for multiple platforms that offer vastly different capabilities and require different programming techniques," said Geoffrey Selzer, CEO of Emergent. "We are committed to making multiplatform development as painless as possible while still delivering industry leading performance. Gamebryo for Wii simply sets a new standard for middleware designed for this top selling platform. We are very proud to be part of Nintendo's Third Party Tools program."

Emergent also recently unveiled a significant upgrade to its Gamebryo games engine focused on performance and feature enhancements for next-generation platforms. With the release of Gamebryo 2.3, dramatic rendering results are now possible with significantly fewer development resources required for production.

Gamebryo is a powerful component of Emergent Elements, a family of modular tools designed to give developers the flexibility and control they need to create breakthrough gaming experiences.

Gamebryo has been fully optimized for development on PS3, Xbox 360, and PC, and has recently gained attention as the engine used in Bethesda Softworks' record-breaking Xbox 360, PS3 and PC title, "The Elder Scrolls IV: Oblivion" and on its upcoming "Fallout 3" across the same platforms. Gamebryo is also being used by EA-Mythic on its upcoming "Warhammer Online: Age of Reckoning." Gamebryo is a mature software product that ships with 3,500 pages of fully indexed, searchable documentation. To date, Gamebryo has been used in more than 200 games titles ranging from massively multiplayer online games, high-end retail games across multiple genres, and casual games.

blog comments powered by Disqus