Get the Supreme Commander v1.1.3280 Patch off WP (7mb)
Supreme Commander v1.1.3280
The v1.1.3280 patch for Supreme Commander will install a small series of display updates and add compatibility for amBX support.
Supreme Commander v1.1.3269
This v3269 patch rebalances the infamous Mercy unit and adds three new units as well: the Mongoose, a Tier 2 UEF Assault Bot, the Hoplite, a Tier 2 Cybran Assault Bot and the Absolver, a Tier 3 Aeon Shield Disruptor Tank.
Supreme Commander v1.1.3260
New units!
- UEF T2 Bomber
- Aeon Guided Missile
- Cybran T2 Bomber
Bug fixes and other changes:
- Fixed an issue with Ferry Beacon guarding
- Visual tweaks to UEF shield effect
- Horde AI will now utilize T3 land units
- Performance improved when showing waypoint lines
- Fixed crash bug associated with air units refueling/repairing on air staging platforms
- Air superiority has been retuned across all three factions.
Supreme Commander v1.1.3254:
- Shields now protect against UEF and Cybran strategic bombers.
- Disconnection dialog now updates properly, and quiet times will not get stuck at five seconds.
- Aircraft carriers that are building aircraft can no longer be attacked by Interceptors or Air Superiority Fighters.
- Fixed issues relating to how T3 artillery fires.
- Children of children will now die correctly when Czar/Atlantis dies.
- Cybran T2 Sonar hit points increased.
- Engineers will no longer assist a shield generator if the shield has been destroyed. They will now wait until the shield comes back up before assisting
- Strategic Missile Launchers will no longer play the 'Strategic Launch Detected' voice if you simply select a spot to nuke.
- UEF T3 Sonar Platform's rate of fire decreased and damage increased.
- Corona damage radius changed from 0 to 1. This effectively reduces the DPS of the unit.
- New Ferry Beacon Icon.
- Fixed issue that prevented players from moving the cursor to lower third of screen.
- Fixed exploit that let players permanently move the CDR off map.
- dbg_ballistics is no longer usable with cheats off.
- Fixed crash that occurred when players pressed and held middle mouse wheel down and then pressed the End or Home key in game.
- Transport-related tweaks.
- Introduced 500 structure build queue limit.
- Sacrifice retuned
EDIT: Originally incorrectly stated that could not sacrifice on ACU/SCU upgrades; this is still viable but has been retuned..
- Replays downloaded from the GPGnet Replay Vault will no longer cause the replay dialog to fail.
- Sacrifice Exploit on paused SCU/SCU corrected.
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