As with its predecessors, Metal Gear Solid 4: Guns of the Patriots is a story-driven game, with seasoned hero Solid Snake drafted for one final mission. Set across stages including the Middle East and South America, the now aged Snake has been asked to assassinate his old adversary, Liquid Ocelot. To do this, however, he must make his way through a series of battlefields, using his legendary stealth abilities and all-new OctoCamo suit to avoid detection and to reach his target. With series favourites such as Meryl Silverburgh, Raiden, Hal ‘Otacon’ Emmerich, and Roy Campbell returning, and with all new gameplay features including a remote-controlled ‘Metal Gear Mk. II’ droid and enhanced CQC (Close Quarters Combat) system, MGS4 will round of the Metal Gear saga with a fittingly cinematic and gripping final outing.
The Metal Gear Solid series has enjoyed a reputation for its unique ‘Boss’ creatures, and MGS4 takes this one step further with fully-rounded enemies with their own motives and manias.
The characters – Laughing Octopus, Raging Raven, Crying Wolf, and Screaming Mantis – are empowered with special, supernatural abilities and have individual back stories that outline how they have become the beings they are. All were initially good people who, for various reasons linked to events in the Metal Gear Solid series and events they have seen in countless wars, are now altered beyond all recognition both physically and mentally – and are perfect examples of the ‘Beauties and the Beasts’ themes that run throughout MGS4.
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