Archives by Day

Ride to Hell: Retribution

Platform(s): PC, PlayStation 3, Xbox 360
Genre: Action
Publisher: Deep Silver
Developer: Eutechnyx
Release Date: June 25, 2013 (US), June 28, 2013 (EU)

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Ride to Hell' (PS3/X360/PC) Gets Real-time Weather Effects

by Rainier on Oct. 21, 2008 @ 10:29 a.m. PDT

Ride to Hell is set in the last years of the roaring 1960's, a time of Sex, Drugs and Rock 'N Roll. The biker movement, rock music and the hippie counterculture all add to the fascinating atmosphere to be experienced in Ride to Hell.

The game is set in the last years of the roaring 1960s, a time of sex, drugs and rock 'n' roll. The biker movement, rock music and the hippie counterculture all add to the fascinating atmosphere to be experienced in Ride to Hell.

Action-loaded from the very start with free roaming environments, players can immerse themselves in the liberty and freedom of riding full throttle with their gang on a multitude of different vehicles through the dusty flats of Western America. Protecting their turf, their brothers and their machines from rival gangs is just a taste of what this epic game will involve.

Ride to Hell is not for the faint-hearted; it's aimed heavily at the player who wants to become fully involved in the original West Coast biker culture. With its hard drinking, bare-knuckle environment, this is as close to the action as you can get.

In a movie-style production model, the internal Deep Silver studio is teaming up with leading creative companies such as Eutechnyx, Perspective Studios, and others, to bring the authentic and massive game world of Ride to Hell to life.

The Simul Weather SDK allows developers to generate clouds that grow and change in real time. Simul Weather models the whole sky to the horizon and provides a system for volumetric rendering. This system provides faster, more stable and controllable performance than particle or sprite-based cloud rendering. CPU load is also highly tunable. The SDK works within a developer’s chosen rendering framework, offering the developer full control of all aspects of weather rendering.

“Simul Weather is a great example of good middleware,” said Dr Andrew Perella, Chief Software Architect of Eutechnyx, “it does exactly what it sets out to do without imposing itself on the structure of the game engine. Additionally, Simul Software have responded quickly and flexibly to any issues we faced.”

“We are delighted to be working with Eutechnyx,” said Dr Roderick Kennedy, Chief Executive of Simul, “and look forward to seeing Simul Weather in Ride to Hell, the first major title to feature our system.”

"We are very happy about Eutechnyx decision to use Simul Weather. We've never seen the natural peculiarities of the Californian climate done in such a believable way before ever.", says Hannes Seifert, Executive Producer at the Deep Silver development studio.

Ride to Hell os a brand new multi-platform game in development for over a year and due for a worldwide release simultaneously on next-gen consoles and PC in the Q2 2009.

Related articles, Click here!


More articles about Ride to Hell: Retribution
blog comments powered by Disqus