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'Portal: Prelude' - v1.1.0 Mod/Expansion Available NOW

by Rainier on Oct. 30, 2008 @ 4:42 p.m. PDT

Portal: Prelude is an unofficial prequel for Valve's hit title Portal. Its story revolves around the pre-GlaDOS epoch, even before she was plugged in. At this time, test subjects were monitored by real Aperture Science employees, whose work was tedious, lengthy and repetitive.

Get the Portal Prelude [PC] v1.1.0 Full Game off WP (840/390mb)

Portal: Prelude, as its name states it, is an unofficial prequel to the game Portal. Its story revolves around the pre-GlaDOS epoch, even before she was plugged in. At this time, test subjects were monitored by real Aperture Science employees whose work was tedious, lengthy and repetitive. This is why they decided to build a great artificial intelligence that could both replace them in these difficult tasks, but also take responsibility for many other tasks within the complex and compete with Black Mesa's superiority. All employees of the Aperture Science complex are now eagerly awaiting GlaDOS.

Maybe even a little too eagerly, as the upcoming events will tell...

In order to play Portal: Prelude you need to have Steam/Portal installed on your system.

Portal: Prelude 1.1.0

* Added: dutch translation (subtitles only)
* Added: finnish translation (subtitles only)
* Added: hungarian translation (subtitles only)
* Added: italian translation (subtitles only)
* Added: korean translation (subtitles only)
* Added: portuguese translation (subtitles only)
* Added: russian translation (subtitles only)
* Added: spanish translation (subtitles only)
* Fixed: portals not fizzled when you handed back your portalgun
* Fixed: installer problems (mostly with Windows Vista)
* Fixed: huge freezes and lags when GlaDOS is started
* Fixed: morality core going through a grate in the last level
* Added: a toggle mode to the BTS button in test chamber 19
* Fixed: camera won't fall in test chamber 15
* Fixed: ability to go inside observation rooms using an engine glitch
* Fixed: finishing test chamber 6 could lead to Mike saying you failed
* Fixed: Erik saying "euros" instead of "dollars"
* Fixed: ability to go inside the box dispensers using an engine glitch
* Fixed: advanced chambers/challenges still locked when finishing the game
* Fixed: autosaves not correctly activated
* Added: autosaves on challenge start
* Added: autosaves after long speeches
* Fixed: player could get stuck under elevators
* Fixed: challenge 15 won't record scores
* Fixed: challenge 17 won't record scores
* Fixed: box dispensers can drop more than one cube
* Fixed: typos in french subtitles
* Fixed: typos in english subtitles
* Fixed: portal fizzler in test chamber 17 gives a cube for a camera
* Fixed: missing faces resulting in visible outside of the level
* Fixed: non-solid door in test chamber 3
* Fixed: non-solid door in test chamber 4
* Fixed: cubes can get blocked in the dispensers tube
* Added: an escape path in test chamber 9
* Fixed: glass panel can be broken with a chair in the aperture laboratories
* Fixed: cube can be lost in the orbs room in test chamber 19
* Fixed: cube can be lost before the pit in test chamber 19
* Added: a cube dispenser in test chamber 14
* Added: an alternative path in test chamber 15 (for the challenges)
* Added: a delay when turrets appear in test chamber 8
* Fixed: bogus elevator in test chamber 10
* Added: a distraction in the turrets room in test chamber 11
* Fixed: radio song does not stop when the radio is destoyed
* Fixed: moving a few autosaves and areaportals to prevent the game from crashing
* Fixed: improving lipsyncing but it's still random as faceposer keeps corrupting our sounds
* Fixed: ballcatchers can be activated with any thrown object
* Fixed: scorpions' song replaced by four variations of still alive
* Fixed: door won't open in the corridor at the beginning of test chamber 18
* Added: hints at the end of test chamber 18
* Added: a disclaimer when the game starts
* Added: a ledge for the first jump in test chamber 2
* Fixed: turrets fire too quickly in test chamber 1
* Added: a ledge for the fling in test chamber 3
* Fixed: lunch bag model sounds like metal
* Added: english part to the commentary, to point out that there's subtitles
* Added: new "directional sign" textures for test chamber 19 BTS area
* Added: hints under the stairs in test chamber 19
* Added: another path to get to the BTS area in test chamber 19
* Fixed: particles and light color of disintegrators
* Fixed: particles color of "only-portals" fizzlers
* Fixed: rework a few textures for the BTS/maintenance areas to look less old
* Fixed: clean and optimize level geometry
* Added: missing challenge records for test chamber 15
* Added: missing challenge records for test chamber 18
* Added: missing challenge records for test chamber 19
* Fixed: GlaDOS force field insta-kills too randomly and too often
* Fixed: bogus NPC animations
* Removed: alternative solution for test chamber 4
* Added: space between "only-portal" fizzlers and disintegrators in test chamber 15
* Fixed: snoozing man is not snoozing
* Added: NPCs in some empty observation rooms
* Fixed: fizzler in test chamber 15 is destroying the energy orb
* Fixed: too many letal turrets in test chamber 15
* Added: hints in the 4-turrets room in test chamber 17
* Added: a glass panel to see the rotating wall in test chamber 17
* Added: missing tubes in box dispensers
* Added: crosses on wedge shaped platforms in test chamber 19
* Fixed: GlaDOS stops attacking after her second attack in the second round
* Added: restored stairs in the BTS/maintenance area in test chamber 15
* Added: clipping in most of the stairs to avoid view shaking
* Fixed: in a rare case, the cube isn't respawned in test chamber 17
* Fixed: in a rare case, the cube isn't respawned in test chamber 18
* Fixed: overlapping blocks in test chamber 19
* Fixed: at the end, the new menu doesn't show up if the console if visible

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