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Beefed-up CityEngine Builds Rome in Minutes

by Rainier on Nov. 21, 2008 @ 2:36 a.m. PST

When Procedural announced its 3D software CityEngine back in July, it could build Rome in a day, but after having received a significant upgrade, introducing OpenStreetMap import, CityEngine can now build every city in the world within minutes.

With the CityEngine, Procedural Inc.’s graphics experts have created a radically different 3D application that allows professional users in entertainment, architecture and urban planning to efficiently model 3D cities and buildings. “Usually it can take up to several man years to model a 3D city.” says Pascal Mueller, CEO of Procedural Inc. “The CityEngine significantly accelerates this process. And with the new OpenStreetMap feature, users can import now every urban street network in the world. On the corresponding parcels, users can then instantly generate 3D buildings by using the CityEngine’s unique grammar rule engine.”

Other highlights of the new CityEngine release include:

  • Convenient interface to control specific parameters such as the building height or age. A parameter modification by the user invokes the automatic regeneration of the 3D model with all architectural elements correctly aligned.
  • Generated city models can now be exported also to Pixar’s RenderMan and Google Earth.
  • New learning resources such as video tutorials and extensive user manuals.

A full list of features is available at http://www.procedural.com/cityengine/features.

The CityEngine is available at the promotional price of $3950. A free 30-day trial version, including examples, is available for download.

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