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Europa Universalis: Rome - Vae Victis

Platform(s): PC
Genre: Strategy
Publisher: GamersGate
Developer: Paradox

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'Europa Universalis: Rome - Vae Victis' - Improvement Details

by Rainier on Nov. 7, 2008 @ 6:19 a.m. PST

EU: Rome covers the time period from the first Punic War to the start of the true Empire. Players will have thousand of gameplay choices ranging from country, culture, provincial and character options etc., making each and every game infinitely customizable and unique.

Improved Interface:

  • The improved Province View allows players to access information on diplomatic status with a single click. There is also a new list of possible diplomatic actions.
  • The new Character View allows players to use filters to view character categories and take actions against other characters directly from the Character View window.
  • The revised Dynastic/Character Information Window has new information fields and character action buttons.

New Missions and Decisions:

  • The new Missions feature is similar to the one already implemented for the EU3 expansion pack In Nomine. Players can complete missions to earn rewards. In Vae Victics, different missions will be available depending on the current political party in control the Senate and players will have a set number of years to complete the mission.
  • The new Decisions feature is also similar to In Nomine. Decisions are events that can be triggered by the player at their discretion, instead of automatically by the game. For example, players will now be able to change the government type from a republic to a monarchy, although not without some difficulty. Furthermore, decisions are fully scriptable for those who want to add new features to the game.

Tribes and Titles

  • Tribal forms of government will now have to deal with the leaders of the largest clans. These clan leaders will now be making demands and will have their own set of laws dealing with honor, bravery, and the spoils of war.
  • Three new types of titles are being added to Vae Victics. Some titles are tied to central character functions, like generals. Others are gained and lost automatically, like Proconsul. The last type of titles is assigned by the player to boost loyalties. All three types of titles are fully scriptable.

Read the full developer diaries and for more information about Vae Victis.

Character improvement features in Vae Victis:

  • A new character overview screen containing anumber of filters for browsing your characters including employed, unemployed and imprisoned characters.
  • Characters have ambitions (think character missions.) Fulfilling them will yield different types of bonuses, and some ambitions will even influence character loyalty, political affiliation and behaviour.
  • Governors are now in charge of whole regions rather than individual provinces. This both reduces micromanagement and makes the existing governors a lot more powerful and interesting.
  • Characters now have a Prominence value that increases by holding prestigious offices, winning battles, etc. The most prominent characters will tend to marry and have children, which allows players to follow the fates of their favourite families throughout the game.
  • Players can imprison, banish, or even execute characters. However, being too heavy-handed in getting rid of the opposition will increase the state Tyranny which has various detrimental effects.
  • Vae Victis features Decisions and Missions very similar to the ones seen in the EU:III expansion In Nomine, with the addition of special decisions called Laws, which, unlike regular decisions, can be more or less easily revoked.

Vae Victis will get a vastly improved interface and introduce a lot of handy shortcuts. For example, the Province view will be bigger, more informative and more interactive, allowing you to quickly peruse the diplomatic status of – and easily set up trade routes with – other countries. There is also the much-needed new character overview screen mentioned above, and a greatly expanded and interactive dynastic view.

EU: Rome – Vae Victis in short:

  • The dynamics of the characters that live in the Republic will come to life as the men and women have their own personal goals and agendas, which are often in conflict with each other. Will you be able to manage these willful personalities?
  • As a Republic you will now need to take the Senate into the account. Characters will belong to various parties depending on their goals, values and ambition. The Senate will pass laws, which will allow or disallow certain country actions.
  • Making sure that the party in power backs your own goals, adds another strategic element to gameplay.
  • Monarchies and Tribes will have their own courts, beware of bootlickers and sycophants who will stop at nothing to replace your divinely appointed ruler with themselves.
  • "Carthago Delenda Est". Senators will cry out and charge players to perform their duties. Now the Senate or a religious power can give players missions to fulfill, guiding the player through ambitions to experience a rich and rewarding history.
  • Mobilize the Senate to back important laws such as 'Lex Gabinia' to fight piracy or the 'Lex Acilia Repetundarum' to reduce corruption.Players can also enact decisions at various levels, working with regional governors to grant citizenships to a region or a province.
  • Completely revised military AI, particularly in the area of military campaigns. Will benefit experienced players in particular.
  • An overhauled interface making the information more easily accessible for both new and advanced players.

EU: Rome – Vae Victis is scheduled for a digital download release via GamersGate in Q4, 2008 for $9.99, and will require EU: Rome to play.

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