World in Conflict

Platform(s): PC, Xbox 360
Genre: Strategy
Publisher: VU Games
Developer: Massive Entertainment,

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'World in Conflict' - New Maps Coming

by Rainier on Dec. 10, 2008 @ 5:41 a.m. PST

World in Conflict features a "what if?" story, where the Cold War didn't exactly end as we know it, and the Soviet Union hadn't collapsed, instead invades the U.S. Resource gathering has been replaced by "tactical aid" credits that you can spend on calling in reinforcements, WiC now also sports a first-person view mode, and is, of course, multiplayer enabled.

World in Conflict asks the terrifying question, what if the Cold War didn’t end? The award-winning game represents the next-generation of strategy titles, pitting Cold War-era superpowers against one another with completely destructible 3D battlefields and blistering visuals using DX10 technology. World in Conflict features an innovative gameplay mechanism that removes traditional resource-gathering and base-building in favor of non-stop combat, tactical decisions and FPS-like intense action. The game also features a deep single-player campaign that showcases Hollywood-quality storytelling of the Cold War gone hot.

Features in World in Conflict include:

  • World in Conflict focuses on tactical combat to create a game that is fast and hard-hitting – much like an FPS – by removing traditional base-building and resource gathering in favor of instant warfare and by doing so, creating a new category of PC games: Action-Strategy
  • World in Conflict’s single player mode will offer a deep and emotional storyline created by renowned author and cold war authority, Larry Bond; players will strap on the combat boots of a young field commander featuring Hollywood voice-over talent and a thrilling personal journey through World War III
  • World in Conflict’s FPS-like control scheme and 360-degree camera make its action-strategy gameplay exciting for hardcore strategy fans as well as accessible to fans of other genres – strategy fans will love World in Conflict. For gamers who have never played strategy before, World in Conflict is the game to try
  • World in Conflict will support up to 16 players for head-to-head and team-based battles in Domination, Tug-of-War and Assault modes; online play will feature built-in Voice-over IP (VoIP), support for clan management, competitive ladders, online tournaments, chat rooms, friends lists and more
  • Unleash the authentic military arsenals of the great superpowers including tanks, planes, trucks, troops and helicopters from the USA, Soviet Union and NATO; as well as massive tactical attacks such as carpet bombings, long-range artillery, napalm and nuclear weapons
  • Innovative in the strategy genre, players will choose to engage the enemy as Infantry, Armor, Support, or Air specialists; multiplayer teams will need to master each role and their cooperative elements for maximum effectiveness
  • The latest version of Massive’s proprietary Masstech engine uses DX10 technology, with advanced lighting, particle and physics effects, and allows for a full 360-degree range of camera control
  • As the battle rages, the world environment pays the price as every object – houses, trees and more – crumble under the force of war
  • While pushing the bleeding edge, Massive’s proprietary Masstech engine also scales down to accommodate a wide range of PC specifications – if you’ve played a modern PC game within the last two years, you’ll be able to play World in Conflict

World in Conflict is currently available worldwide for a suggested retail price of $49.99.


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