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SunAge v1.07 - Change Log
[Balance Changes]
>> Federals
- Cougar:
DPS: 36 --> 30
- Liberator:
DPS: 32 --> 40
>> Raak-Zun
- Mutant:
Similar increase to Drone Fighter.
Primary mode power increased: ~ 18%
Secondary mode power decreased: ~ 12%
Supply: 2 (6) --> 3 (9)
Nitrium Cost: 100 N --> 150 N
Plutonium Cost: 200 P --> 300 P
Health: 450 --> 600
DPS: 12 --> 17
Splash: 6 --> 8
- Cultist:
DPS: 13 --> 16
- Scavenger:
Nitrium Cost: 150 N --> 250 N
Plutonium Cost: 250 P --> 150 P
- Scavenger Alt mode:
Increased flame dps.
DPS: 10 --> 20
- Incinerator:
Increased range and damage.
DPS: 10 --> 20
Range: +20%
- Spawn Freak:
Decreased cost, increased longevity.
Health: 6,400 --> 7,500
Iberium Cost: 2500 I --> 2000 I
- Spawn:
Increased damage and longevity.
Health: 350 --> 450
DPS: 5 --> 7
>> Sentinel
- Drone Fighter:
Slight increase in power (roughly 20%)
Supply: 4 --> 6
Nitrium Cost: 100 N --> 150 N
Plutonium Cost: 400 P --> 600 P
Health: 600 --> 800
DPS: 33 --> 45
- Gateship:
Slight reduction in power, still most powerful gunship in game.
DPS: 80 --> 60
Splash: 40 --> 30
- Skimmer:
Weakest basic-anti-tank unit, while also being the most expensive.
DPS: 10 --> 15
Splash: 5 --> 7
- Haymaker:
Primary and secondary buffed.
Plasma DPS: 2 --> 9
Toxic Grenade: Rate of fire --> +50%
- Drone Trooper alt:
Shield strength: 4 hits --> 6 hits
- Airblade:
DPS 500 -> 240
- Behemoth:
Alternate mode no longer heals Behemoth.
[Bug fixes]
- Fixed: Quick save & load - totally disabled in mp
- Fixed: supply cap override on client.
- Fixed: text & map clearing in joingame - lobby
- Fixed: Enhancement pod - modes on client
- Fixed: Cursor keys & backspace in Menu.
- Fixed: "has been defeated" messages in the beginning
- Fixed: Transporter - Queued disembarking
- Fixed: Remaining Building - artefacts on ground (client)
- Fixed: Blocked non-building areas after buildings have been destroyed. (client)
- Fixed: flickering in map-listbox in lobby
- Fixed: wrong base attack messages on client
- Fixed: laser damage (striking 3 units in max. again)
- Fixed: div. end of session - crashes
- Fixed: mp-client: Double session - receivings
- Fixed: mp-client: bomber & the like targetting doesnt crash the game
- Fixed: mp-crashes on using the droneships am.
- Fixed: occ. crash in the tunnels map after saving & reloading
- Fixed: Safe skip of intro-videos on codec-issues
[Improvements]
- Optimization: Implemented V4P (udp based protocol running several services on via 1 udp-port)
- Added: New, Cleaner & Larger Multiplayer GUI
- Added: SunAge Multiplayer Chat Lobby
- Added: Firewall punchthrough
- Added: Master server up & running
- Added: Support for alt-tab -> game / server continues...
- Added: saving of gamenames
SunAge v1.07 - Change Log
- Added: AutoUpdater functionality.
- Added: Safe video skip on codec - issues.
- Optimized: Multiplayer-Client Unit positioning precision.
- Optimized: heavily reduced network traffic. Rework of the network protocol.
- Fixed: Multiplayer-Client-Issue: Reserve - resource - conversion.
- Fixed: Multiplayer-Client-Issue: Harbinger & Taurus - unloading.
- Fixed: Multiplayer-Client-Issue: Corpse fadeouts.
- Fixed: Snipers sliding when entering transporter.
- Fixed: crash on savegame in "reboot"
- Fixed: scripting bug on "reboot"
- Fixed: AI building up too slow
SunAge v1.06.3 - ChangeLog
- Fixed: heavily reduced network traffic. Rework of the network protocol.
SunAge v1.06.1 - ChangeLog
- Fixed: crash on savegame in "reboot"
- Fixed: scripting bug on "reboot"
- Fixed: AI building up too slow
- Added: Safe video skip on codec - issues.
v1.06 fixes :
General fixes:
- Liberator alt mode.
- Skimmer alt mode.
- BMR - lights remaining on ground after entering Harbinger.
- BMR - building / repairing when in AM. removed.
- Golgotha alt mode.
- Cougar glitch when switching to AM and being on frame 31.
- Shortcut-Selection (eg. W) of unbuilt units/buildings.
- Corrupted Pathing after loading a savegame
- Errormessage on saving: OPSID ... not found... - removed
- S stops squads IMMEDIATELY now
- sometimes crash when starting a MP-session after playing a campaign mission.
- Squad-Shortcuts now also saved with savegames
- Batchmode-glitch (last frame of the cursor = wrong icon)
- Trying to use 128 MB on the gfx-card when available - scroll - performance improvement on most systems.
- Fixed a slight loss of Resource (Federals & Sentinel only).
- Fixed the invisible but still active GUI (loadgame) - panes after a savegame has been loaded which caused the user to accidentally delete or load their savegames ingame.
- Fixed an issue where the game would sometimes-freeze on single-soldier-grouping actions with commanders.
General changes:
- Building placing by LMB / - RMB cancels (in both LMB and RMB style)
- Whiteframe as clearly visibly border for the current viewport.
- Instant squad reaction on commands. (That one really rocks, i have to say, damned i could have tried this before.)
- Mines now display resources remaining in deposit.
- Federal BMR can no longer build / repair while in alternate mode.
Map / Script errors:
- Tunnel-crash in line 1614: fixed.
New Features
- Improved Formation-Dragging
- Deconstruction of own buildings (via DELETE)
- New s
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