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SunAge

Platform(s): PC
Genre: Strategy
Publisher: Lighthouse Interactive
Developer: Vertex4

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'SunAge' - v1.08 Patch Available NOW

by Rainier on Feb. 19, 2008 @ 8:14 a.m. PST

SunAge is a futuristic RTS where the player can experience 3 different races with each there arsenal of units, buildings and upgrades, taking place across 2 different worlds. In the distant future, earth is dying and mankind retreats into sealed cities. Then a new cult called RaakZun arises, spreading chaos. Our hero battles to protect his Federation and aims to strike at the heart of the Raak Zun’s creed. This opens a gateway to an alien planet and frees up the way for lethal Sentinel drones, who will crush any life-forms that get in their way.

Get the SunAge v1.08 Patch off WP (5mb)

SunAge v1.07 - Change Log

[Balance Changes]

>> Federals

- Cougar:
DPS: 36 --> 30

- Liberator:
DPS: 32 --> 40

>> Raak-Zun

- Mutant:
Similar increase to Drone Fighter.
Primary mode power increased: ~ 18%
Secondary mode power decreased: ~ 12%
Supply: 2 (6) --> 3 (9)
Nitrium Cost: 100 N --> 150 N
Plutonium Cost: 200 P --> 300 P
Health: 450 --> 600
DPS: 12 --> 17
Splash: 6 --> 8

- Cultist:
DPS: 13 --> 16

- Scavenger:
Nitrium Cost: 150 N --> 250 N
Plutonium Cost: 250 P --> 150 P

- Scavenger Alt mode:
Increased flame dps.
DPS: 10 --> 20

- Incinerator:
Increased range and damage.
DPS: 10 --> 20
Range: +20%

- Spawn Freak:
Decreased cost, increased longevity.
Health: 6,400 --> 7,500
Iberium Cost: 2500 I --> 2000 I

- Spawn:
Increased damage and longevity.
Health: 350 --> 450
DPS: 5 --> 7

>> Sentinel

- Drone Fighter:
Slight increase in power (roughly 20%)
Supply: 4 --> 6
Nitrium Cost: 100 N --> 150 N
Plutonium Cost: 400 P --> 600 P
Health: 600 --> 800
DPS: 33 --> 45

- Gateship:
Slight reduction in power, still most powerful gunship in game.
DPS: 80 --> 60
Splash: 40 --> 30

- Skimmer:
Weakest basic-anti-tank unit, while also being the most expensive.
DPS: 10 --> 15
Splash: 5 --> 7

- Haymaker:
Primary and secondary buffed.
Plasma DPS: 2 --> 9
Toxic Grenade: Rate of fire --> +50%

- Drone Trooper alt:
Shield strength: 4 hits --> 6 hits

- Airblade:
DPS 500 -> 240

- Behemoth:
Alternate mode no longer heals Behemoth.

[Bug fixes]

- Fixed: Quick save & load - totally disabled in mp
- Fixed: supply cap override on client.
- Fixed: text & map clearing in joingame - lobby
- Fixed: Enhancement pod - modes on client
- Fixed: Cursor keys & backspace in Menu.
- Fixed: "has been defeated" messages in the beginning
- Fixed: Transporter - Queued disembarking
- Fixed: Remaining Building - artefacts on ground (client)
- Fixed: Blocked non-building areas after buildings have been destroyed. (client)
- Fixed: flickering in map-listbox in lobby

- Fixed: wrong base attack messages on client
- Fixed: laser damage (striking 3 units in max. again)
- Fixed: div. end of session - crashes

- Fixed: mp-client: Double session - receivings
- Fixed: mp-client: bomber & the like targetting doesnt crash the game
- Fixed: mp-crashes on using the droneships am.

- Fixed: occ. crash in the tunnels map after saving & reloading
- Fixed: Safe skip of intro-videos on codec-issues

[Improvements]

- Optimization: Implemented V4P (udp based protocol running several services on via 1 udp-port)

- Added: New, Cleaner & Larger Multiplayer GUI
- Added: SunAge Multiplayer Chat Lobby
- Added: Firewall punchthrough
- Added: Master server up & running
- Added: Support for alt-tab -> game / server continues...
- Added: saving of gamenames

SunAge v1.07 - Change Log

- Added: AutoUpdater functionality.
- Added: Safe video skip on codec - issues.

- Optimized: Multiplayer-Client Unit positioning precision.
- Optimized: heavily reduced network traffic. Rework of the network protocol.

- Fixed: Multiplayer-Client-Issue: Reserve - resource - conversion.
- Fixed: Multiplayer-Client-Issue: Harbinger & Taurus - unloading.
- Fixed: Multiplayer-Client-Issue: Corpse fadeouts.
- Fixed: Snipers sliding when entering transporter.
- Fixed: crash on savegame in "reboot"
- Fixed: scripting bug on "reboot"
- Fixed: AI building up too slow

SunAge v1.06.3 - ChangeLog

- Fixed: heavily reduced network traffic. Rework of the network protocol.

SunAge v1.06.1 - ChangeLog

- Fixed: crash on savegame in "reboot"
- Fixed: scripting bug on "reboot"
- Fixed: AI building up too slow
- Added: Safe video skip on codec - issues.

v1.06 fixes :

General fixes:

  • Liberator alt mode.
  • Skimmer alt mode.
  • BMR - lights remaining on ground after entering Harbinger.
  • BMR - building / repairing when in AM. removed.
  • Golgotha alt mode.
  • Cougar glitch when switching to AM and being on frame 31.
  • Shortcut-Selection (eg. W) of unbuilt units/buildings.
  • Corrupted Pathing after loading a savegame
  • Errormessage on saving: OPSID ... not found... - removed
  • S stops squads IMMEDIATELY now
  • sometimes crash when starting a MP-session after playing a campaign mission.
  • Squad-Shortcuts now also saved with savegames
  • Batchmode-glitch (last frame of the cursor = wrong icon)
  • Trying to use 128 MB on the gfx-card when available - scroll - performance improvement on most systems.
  • Fixed a slight loss of Resource (Federals & Sentinel only).
  • Fixed the invisible but still active GUI (loadgame) - panes after a savegame has been loaded which caused the user to accidentally delete or load their savegames ingame.
  • Fixed an issue where the game would sometimes-freeze on single-soldier-grouping actions with commanders.

General changes:

  • Building placing by LMB / - RMB cancels (in both LMB and RMB style)
  • Whiteframe as clearly visibly border for the current viewport.
  • Instant squad reaction on commands. (That one really rocks, i have to say, damned i could have tried this before.)
  • Mines now display resources remaining in deposit.
  • Federal BMR can no longer build / repair while in alternate mode.

Map / Script errors:

  • Tunnel-crash in line 1614: fixed.

New Features

  • Improved Formation-Dragging
  • Deconstruction of own buildings (via DELETE)
  • New s

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