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Sudden Strike III: Arms for Victory

Platform(s): PC
Genre: Strategy
Developer: FireGlow Games

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'Sudden Strike III: Arms For Victory' - v1.31 Patch Available NOW

by Rainier on Feb. 20, 2008 @ 3:40 a.m. PST

Sudden Strike III: Arms for Victory will exceed the limits of conventional RTS genre. The game will simulate joint operation of ground, naval and air forces on vast areas. New user interface paradigm will allow player to control these forces avoiding unnecessary micro-management, while allowing controlling individual units manually. New 3D engine is capable of rendering large-scale maps with mountains, forests, water, with a huge amount of units.

Get the Sudden Strike 3: Arms for Victory v1.31 Patch off WP (130mb)

Bugs fixed:

° Ordering "Scatter" killed the command queue
° Trees tinted on zoom
° Clicks outside the map would reset the selection
° Assault command couldn't be confirmed by clicking on an object
° Shooting guns connected improperly
° AT rifles sound too loud
° Some minor typos have been fixed
° Mines can be detonated by explosions
° Truck with broken chasses immediately disappear (Untermehmen 7"C")
° Unload command caused exceptions in some cases
° Incorrect gun state in saved games
° Incorrect player profiles
° Loading saved games caused crash in some cases
° Model of English 5.5 howitzer used wrong animation indices
° Incorrect passenger animations on some vehicles
° Wrong passenger state
° Trucks with attached guns didn't properly handle the "Assault" command
° Gun squads play no animation when dragging the gun
° Flak guns never attacked infantry
° AI: soldiers were crouching in aggressive mode
° AI: repair command worked improperly after loading
° AI: suspended refuelling
° M/P: the game reported wrong number of players
° M/P: disabled controls for missing players
° M/P: fixed 'Country' field in lobby
° M/P: the game froze before start
° M/P: color was not reset on disconnect
° ATI HD series video cards workaround
° Incorrect historical data for some vehicles
° Missing sound schemes

Improved:

° AI: a crowd of medics do not attempt to heal a single soldier
° AI: units with empty guns seek ammo boxes
° AI: soldiers line up after unloading from a vehicle
° AI: units bypass commands they couldn't fulfill (do not stop)
° AI: improvements in MicroAI for snipers
° AI: the 'Follow' command is not interrupted when fighting enemies
° AI: units without arms & passengers do not try to assault
° AI: improvements in the pathfinding algorithm
° AI: crew have better chance to leave the vehicle
° AI: soldies scatter farther than before
° The 'Stick together' command now can be queued
° Vehicles' icons blink, if not enough crew to shoot
° Esc resumes Pause without showing the menu
° M/P: BackSpace speedup in chat
° M/P: cheats do not work via Single Player mode
° M/P: increased TTL for chat messages
° M/P: ping info
° M/P: 3 pauses for each player per a game, the host can resume

Additions:

° Rotation cursor
° You can drag camera using the Mini-Map window
° "German tank supply", a single mission
° M/P: option to show enemies in red & allies in blue
° M/P: two missions reworked, one added

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