Sins of a Solar Empire v1.02 Changelog
Gameplay / Balance:
-Tutorials moving into bad states at random fixed.
-Siege frigate survivability decreased.
-Pirate raid frequency decreased.
-Later stage missions to destroy ships and structures have had their expiry times increased.
-Clairvoyance: duration increased from 30, 45 60 seconds per level to 50, 100, 150 seconds.
-Guidance: cooldown changed from 20, 15, 10 seconds per level to 20 seconds at all levels.
-Guidance: ability cooldown rate changed from +20%, +35%, +50% per level to +40% at all levels.
-Guidance: duration changed 20 seconds at all levels to 15, 30, 45 seconds per level.
-Reverie: friendly units will no longer auto-acquire enemies under the effects of reverie as attack targets.
-Reverie: duration increased from 15, 20, 25 seconds per level to 20, 30, 40 seconds.
-Gravity Warhead: range decreased from 7000 to 6000 at all levels.
-Gravity Warhead: cooldown increased from 18, 16, 14 seconds per level to 25 seconds at all levels .
-Gravity Warhead: antimatter cost raised from 80 to 100 at all levels.
-Gravity Warhead: duration changed from 12 seconds at all levels to 12, 15, 18 seconds per level.
-Gravity Warhead: Speed reduction changed from 15%, 30%, 45% per level to 30%, 45%, 60% .
-Gravity Warhead: Acceleration reduction changed from 20%, 40%, 60% per level to 60%, 80%, 120%.
-Nano-Disassember: range increased from 4500 to 6000 at all levels.
-Nano-Disassember: antimatter cost decreased from 85 to 75 at all levels.
-Ion Bolt: antimatter cost increased from 65 to 85 at all levels.
-Ion Bolt: cooldown from 9, 11, 13 seconds per level to 10, 12, 14 seconds.
-Shield Projection: radius of effect increased from 2500 to 5000.
-Game update rate change hooked to - and = buttons (singleplayer only).
-Two new pirate-less maps.
-First tutorial now handles players spending their ability point before they were intended to and thus not being able to spend it when instructed.
-Phasic Transmissions research is now effective even at max fleet supply research.
-Reduced Phasic Transmissions supply bonus from 20% down to 15%.
Graphics:
-Shield projection's bubble less opaque.
-Various new ICO art.
Networking / Multiplayer:
-Games in progress causing "Rejected by Host" error fixed.
-Multiplayer lobby screens now have Map Designer tab.
-Whisper functionality for ICO
-Refactored join game screen.
-Fix for not seeing friend's games.
-New chat friendly ICO font.
-ICO user names are now sorted.
-Self and friends are colored in ICO channel player list.
-Events for players entering and leaving channels.
-ICO nows preserves history when changing channels.
-ICO logged in user count now displayed. This number will only update when you change channels or login.
-Added some default lobby names.
-Reorganized numbered lobbies to increment sequentially as they fill.
-Added notification of what channel you are in.
-Fix for rare multiplayer lobby crash when host leaves a game in ICO.
-Various new ICO message strings.
UserInterface / HUD:
-Added counter descriptions for all frigates and fighters.
-Game menu now mapped to F10 by default instead of Esc so people can repeatly press Esc to close any submenu they may-Fix rare bug in group selection.
be in w/o going all the way to the escape menu.
-Various strings cleaned up.
Modding:
-Loading mods supported
With formidable fleets of starships, players will explore and conquer nearby planets and distant solar systems by applying brute force, cunning strategy, elegant diplomacy, economic mastery, and researched technology. Battle hardened capital ships advance in level, improving their core offensive and defensive systems, and unlocking their unique abilities. From research facilities to weapons platforms, planetary structures built on land and in orbit add to their planet's strategic and economic value.
Sins of a Solar Empire is an epic RT4X strategy game, providing grand-scale strategic gameplay in a real-time environment. Beta 2 once again allows would-be galactic commanders to play through single-player sandbox games as the Trader Emergency Coalition (TEC), acting as high-level strategists to conquer new planets and to manage diplomatic relations, then seamlessly moving to the role of battle commander — directing individual ships to attack priority targets — via Sins’ breakthrough 3D game engine.
Powered by Ironclad's proprietary Iron Engine and the Forge Tool Suite, a galaxy of intriguing aliens, powerful starships, and colossal planets comes to life with stunning 3D graphics, unparalleled sense of scale, and a cinematic musical score. Up to ten players can battle for galactic supremacy on IroncladOnline, the company's upcoming matchmaking, player ranking and statistics tracking service.
Sins of a Solar Empire puts players in charge of one of three distinct factions as they explore star systems, expand their empire, exploit conquered planets and exterminate their rivals, all in an intuitive real-time environment. The game’s unprecedented scale allows players to zoom from a view of multiple solar systems right down to a single fighter in the midst of a massive space battle, while the sophisticated interface ensures they’re not overwhelmed by their vast empire. Stunning visuals and remarkable artificial intelligence are among a massive number of features that help immerse players in this innovative strategy game that had PC Gamer warning its readers to “Expect to play into the wee hours of the night (and enjoy it).”
Ten millennia have passed since you and the few survivors of the once mighty Vasari Empire fled from an unknown threat that all but exterminated your kind. You now find yourself at the fringe of the galaxy in a sector occupied by a pathetically primitive species - one obsessed with trade and lacking any central organization or military technology. Calling themselves the Trader Emergency Coalition, they would have been ideal slaves in the glorious days of the past, but time is of the essence. Use your mastery of phase-space manipulation, gravity and nanotechnology to quickly eliminate any local resistance and acquire the necessary resources to fuel the next segment of your continuing exodus.
The following technologies and more will be at your disposal:
- Jarrasul Evacuators: These behemoth ships house the majority of your remaining people and are equipped with numerous critical technologies including the ravaging Planet Resource Drain which can quickly suck resources out of a planet directly from orbit with devastating repercussions to anything on the surface.
- Phase Missiles: Micro-phase technology is embedded into powerful warheads that allow the missiles to temporarily phase-out, bypass enemy shields and cause damage directly to the hull.
- Gravity Warheads: Firing this device will increase the gravitational pull in a radius about the detonation point to such an extent that all phase-space operations will cease and sub-light travel speeds will be drastically reduced.
- Phase Gates: Your advanced phase-tunneling knowledge allows you to construct structures that can bend the phase-space landscape at will into convergent and stable phase lanes between key gravitational sources, thus freeing you from the restrictive dependence on naturally occurring lanes.
The game will be released digitally on Stardock’s TotalGaming digital download service, and will be available at most retail outlets in North America on Feb. 4, 2008. The game lists for $39.95. A collector’s edition is available directly from TotalGaming.net for $49.95 and includes a CD sound track, a poster, and other non-game content.
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