The developers are focusing on a blend of the proven and the new: besides several well-known regions of Antaloor, there are also completely new territories to explore. The combat system has been further enhanced too – now you can use active blocking, for example. Many other additional developments have been added – developments which have enabled a completely new means of transport and a much enhanced reaction from NPCs – but more on these and a whole host of other surprises shortly!
The "Two Worlds" universe is now even more interactive. Together with the upcoming sequel "The Temptation", a new gameplay feature has been developed that will enable the player to influence his environment even more! He can now use chests, barrels and other items to defeat his opponents or to reach higher ground - and as far as the vertical is concerned, there are ladders available in "The Temptation"!
And when you've climbed up there, you'll be able to see the wondrous new landscapes which have been created by the developers! Two examples of these are a Savannah and a Jungle. You'll have mangroves, lianas, cacti and new animals, all filling the new worlds with an abundance of life, like rhinos, baboons, leopards and panthers.
“Our entire development team is now putting their all into making Two Worlds: The Temptation a game that is far and away better than the original,” said Miroslaw Dymek, Chief Developer with Reality Pump explained. “We’ve taken to heart all the comments made by gamers about Two Worlds and we’re going to give them what they want with the sequel.”
“I’m sure fans of RPGs will be pleased with the vast amounts of new content and massive improvements to the core gameplay in Two Worlds: The Temptation,” said Melanie Mroz, CEO of SouthPeak Games. “It’s an ambitious, yet refined title that will surprise a lot of people.”
Originally planned for Q2 2008, The Temptation, developed by Reality Pumps is currently scheduled for fall 2008.