“Fresh, tactile, fun, and addictive. That is what Mister Slime is all about,” said Katie Morgan, Executive Vice President of SouthPeak Games. “The title’s creative features, imaginative characters, and great storyline make for a crazy, one-of-a-kind, can’t-put-it-down gameplay experience. Mister Slime is awesome right from the get-go.”
As the young but determined hero Mister Slime, players set off on an exhilarating adventure, trying to protect Slime Village from its evil enemies, the Axons. Using the touch screen and stylus, players must navigate the levels by dragging and stretching Mister Slime’s arms to grab hold of small anchor points scattered throughout the game. Mister Slime features inventive uses of characteristics specific to Nintendo DS, including sound and shape recognition. As an example, players are able to blow on Mister Slime to make him fly in the air or to help him breathe under water.
“We wanted to take an old-school 2D side-scroller and update it with innovative features and gameplay specific to the platform,” said Djamil Kemal, Development Director at Lexis Numérique. “The advanced physics engine combined with elasticity, and interaction with many different objects creates a very engaging gameplay experience. There is nothing else out there like it.”
Mister Slime will feature both single and multiplayer game modes with a huge variety of level design. All together, Mister Slime will keep gamers busy for hours trying to stretch and manipulate their way through the wonderful world of slime.
Mister Slime will be available in April, 2008.