Archives by Day

December 2024
SuMTuWThFSa
1234567
891011121314
15161718192021
22232425262728
293031

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





Ubisoft Snags 'Arthur and the Minimoys' License From Atari

by Rainier on March 6, 2008 @ 4:32 p.m. PST

Ubisoft has signed a exclusive worldwide license agreement with EuropaCorp for the Arthur and the Minimoys sequels The games will be available worldwide in conjunction with the next two films: Arthur and the Revenge of Maltazard for Holiday 2009 and Arthur and the Two Worlds War for Holiday 2010.

Like Arthur and the Minimoys, released in December 2006, the upcoming films will feature both CG animated and live action sequences. The first episode was distributed in 47 countries, with a $120 million worldwide at the box office and 17 million admissions worldwide.

“Ubisoft’s award-winning creative teams are renowned for quality and innovation, and they have a fantastic track-record when it comes to applying these to license-based games,” said Luc Besson, EuropaCorp. “We are really excited at the perspective of collaborating with these artists, and all the creative possibilities we’re going to discover. By working closely with the development team, Ubisoft is enabling us to help shape the kind of gaming experience that we will be proud to associate with the sequels to Arthur and the Minimoys.”

“Ubisoft is thrilled to be working on a rich and exciting universe that was born in the mind of such a talented creator as Luc Besson,” said Yves Guillemot, Chief Executive Officer at Ubisoft.”

Through this creative association, Ubisoft shows its dedication to bringing intense emotions inspired by the movie industry to interactive games. In the Arthur and the Revenge of Maltazard & Arthur and the Two Worlds War games, players will be able to experience all the power, drama and emotion of the films thanks to the interactive possibilities provided by the games.”

blog comments powered by Disqus