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War Leaders: Clash of Nations

Platform(s): PC
Genre: Strategy
Developer: Engima

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'War Leaders: Clash of Nations' - German v1.2 Patch Available NOW

by Rainier on April 30, 2008 @ 9:49 a.m. PDT

War Leaders: Clash of Nations will expand upon the RTS genre by placing gamers in the roles of the major leaders of WWII, including Roosevelt, Churchill and Stalin. Political, diplomatic and economic decision making will be key to success, while sound tactical strategies will ensure victory on the battlefield.

Get the War Leaders: Clash of Nations v1.2 Patch off WP (258mb)

Changelog Patch 1.2 Summary

Improvements for the overall stability of the game:

• Random crashes in manager mode
• Improved memory management
• Savegame (IMPORTANT: old savegames will not work)
• Diplomatic window
• General performance improvements

Improvements for manager mode:

• Improved levels of difficulty
• Improved automatic resolution of battles
• Highly improved speed for passing turn in skip mode
• Improved tooltips for units and buildings at construction window (to see what is needed for special constructions)
• Ministry of economy window fixes on wrong, not updated data
• maintenance costs for armies balanced
• Territories income balanced
• Economic wealth for each country balanced
• Raw materials gained by trade agreements does not disappear now when loading a saved game
• Launch diplomacy window by right mouse button on foreign territory
• New mouse button assignment: left mouse button to add/remove to or from the queues. Right mouse button to launch the detailed info screen. This change affects units, buildings, technologies and resources
• Now the buttons on army info screen (disband, dismantle, repair, upgrade) only appear, if it is currently possible to do this action

Improvements for manager AI:

• Improved army movement
• Improved unit and building construction
• Improved AI transporting troops (naval and aerial)
• Improved diplomatic behaviors/actions
• Bug fix on non-building AI
• New valuation system

Improvements for real-time-strategy mode:

• Improved RTS AI
• Improved pathfinding on narrow places (i.e. bridges)
• Damage of anti-aircrafts against bombers balanced
• Bombers can now only attack once before refuelling

Special improvements:

• Fixes on tooltips for territories containing resources
• Insertion of some missing or seldom resources (mangan, uranium)
• Bug fix for secret service technology restrictions
• Color correction on units and movement arrows (i.e. to see units on snow maps)
• Loading transport ships and army refuelling improved
• Plane bombing is replaced by moving, if the country is at peace or truce with you
• There are no more dead nations appearing on diplomatic screen
• After right to pass agreement all units will be expelled from foreign territories
• Bug fixes for event window crashes
• New system of constructing units and buildings: now only the amount of money you need for construction at the current turn will be subtracted from your credits counter (ministry of economy now shows these changes)
• More adequate reactions at war declaration and cancellation integrated
• No more non-existent territories will appear in revolt-messages
• Spies are now able to move over long distances through enemy or neutral territories
• Ministry of economy balanced on credits updating, bankruptcy video is now launched if you are out of money
• No more distortions of territory details (CTRL)
• Territory giveaways or –gains can’t be bought or advantaged by money
• Changes on rebellions: inclusion/exclusion of spies depends on their reckoning potential
• Improved tech tree restrictions
• On pressing the right mouse button over foreign territories, the adequate diplomatic window opens
• Improved key assignment; it is no longer possible to assign more than one function to a key

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