The following changes are ABSOLUTELY NOT FINAL, but will give you a sense of the direction we are trending and testing.
Economy Changes
- Refinery cost/build time increased
- Tiberium Spike initial capture award lowered significantly
- All non-conyard/expansion unit structure build radius reduced significantly
Developer Commentary: The goal of these three economy changes is to ultimately make the resource curve much smoother over the course of the game
GDI Changes
- Grenadier Squad: Armor vs Gun Damage increased, grenade projectile scatter slightly increased (increases effectiveness against other infantry squads)
- Rig: HP increased significantly
- Shatterer: Range increased, Damage increased, pre-attack delay reduced
- GDI Firehawk: Firehawk's missiles no longer travel slower when the Firehawk has the Hardpoints upgrade. (Bug Fix)
ZOCOM Changes
- Zocom Orca: Area of Effect radius increased
Steel Talons Changes
- Titan: HP increased slightly
Nod Changes
- Avatar: Commandeered Beam Cannon Upgrade's damage increased significantly
- Flame Tank: HP increased
- Catalyst Missile: Damage radius reduced significantly
- Fanatics: Damage increased significantly
Marked of Kane Changes
- Shredder Turret: Supercharged Particle Beam Upgrade damage has been decreased
Black Hand Changes
- Shredder Turret: Supercharged Particle Beam Upgrade damage has been decreased
- Purifying Flame: Upgrade cost/build time increased, damage bonus decreased
Scrin Changes
- Mechapede: Disintegrator Segment damage/range reduced, Seeker Segment is now anti-air only and significantly increased in damage, unit cost increased
- Seeker: Armor vs Cannon Damage reduced
- Disintegrator: Move Speed increased, range increased slightly
- Overlord’s Wrath: Lead-in time increased (Makes ability easier to attempt to avoid)
- Stormrider: Armor vs Gun Damage decreased
- Devastator: Damage type changed to Blast (was Cannon)
Traveler-59 Changes
- Cultist: HP and ability range reduced
- Advanced Articulators: Cost increased
- Stormrider: Cost increased
Reaper-17 Changes
- Conversion reserves fixed (Bug Fix)
The single player campaign will allow players to experience a new story that spans 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. The story is told through a new set of high-definition live action video sequences starring a celebrity cast. Joe Kucan, the original actor who portrayed the character Kane in Command & Conquer games over the last decade, will reprise his role as the megalomaniacal leader of the Brotherhood of Nod. Other details of the cast have yet to be announced.
Command & Conquer 3: Kane's Wrath also features a new strategic layer to gameplay that allows players to establish bases, build customized armies, and attack their enemies on a global scale – and then dive into the frenzied tactical combat where their skills as a commander will make the difference in battle. The game introduces six new sub-factions and a wealth of new units, structures, and powers to the armies of the Global Defense Initiative, the Brotherhood of Nod, and the enigmatic alien Scrin.
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