Enemy Territory: Quake Wars

Platform(s): PC
Genre: Action
Publisher: Acivision
Developer: id Software

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Enemy Territory: Quake Wars' (PS3/X360) Achievements Revealed

by Rainier on May 20, 2008 @ 10:24 a.m. PDT

Developed by Splash Damage and built on id Software's new MegaTexture rendering technology, Enemy Territory: Quake Wars pits the armies of Earth against the invading alien Strogg in the ultimate online strategic shooter. Featuring strategic team play, persistent character promotions, day and nighttime combat missions, and the universe's most powerful weapons and vehicles, Enemy Territory: Quake Wars transports players to the front lines of an epic new war for Earth.

For those planning to pick up the Xbox 360 version of Enemy Territory: QUAKE Wars and wondering what magical achievements they can look forward to, look no further! We've compiled the complete achievement list right here, sporting some 50 achievements in total. The goods are fairly evenly spread out across ETQW's instant action, campaign, and Xbox Live multiplayer modes, so there's something for everyone.

  1. North America (Easy): Complete the North American Campaign - 10 G
  2. North America (Medium): Complete the North American Campaign - 20 G
  3. North America (Hard): Complete the North American Campaign - 30 G
  4. Northern Europe (Easy): Complete the Northern Europe Campaign - 10 G
  5. Northern Europe (Medium): Complete the Northern Europe Campaign - 20 G
  6. Northern Europe (Hard): Complete the Northern Europe Campaign - 30 G
  7. Africa (Easy): Complete the Africa Campaign - 10 G
  8. Africa (Medium): Complete the Africa Campaign - 20 G
  9. Africa (Hard): Complete the Africa Campaign - 30 G
  10. Pacific (Easy): Complete the Pacific Campaign - 10 G
  11. Pacific (Medium): Complete the Pacific Campaign - 20 G
  12. Pacific (Hard): Complete the Pacific Campaign - 30 G
  13. Victory: Complete Every Campaign - 50 G
  14. Versatile: Earn 3 Star Rank in every Class on Easy - 10 G
  15. Resourceful: Earn 3 Star Rank in every Class on Medium - 20 G
  16. Flawless: Earn 3 Star Rank in every Class on Hard - 30 G
  17. Go Getter: Earn 25 stars in a Campaign - 10 G
  18. Man of Action: Earn 50 stars in a Campaign - 30 G
  19. Hot Shot: Earn 100 stars in Campaign Mode - 50 G
  20. Take Charge: Win One Level with the Bots Not Finishing Tasks - 5 G
  21. Born Leader: Win All Levels with the Bots Not Finishing Tasks - 10 G
  22. Beat the Clock: Win One Stopwatch Match - 5 G
  23. Stick to the Plan: Win One Objective Match - 5 G
  24. Tempus Fugit: Win All Levels in Stopwatch Mode - 10 G
  25. Mission Accomplished: Win All Levels in Objective Mode - 10 G
  26. Paved the Way: Win All Levels as Strogg - 20 G
  27. Sent Them Packing: Win All Levels as GDF - 20 G
  28. Top Dog: Instant Action Complete - 30 G
  29. Groundwork: Training Complete - 15 G
  30. Commando: Recruit: Achieve Rank 1 10 Times as a Soldier or Aggressor - 10 G
  31. Commando: Veteran: Achieve Rank 2 10 Times as a Soldier or Aggressor - 20 G
  32. Commando: Expert: Achieve Rank 3 10 Times as a Soldier or Aggressor - 30 G
  33. Corpsman: Recruit: Achieve Rank 1 10 Times as a Medic or Technician - 10 G
  34. Corpsman: Veteran: Achieve Rank 2 10 Times as a Medic or Technician - 20 G
  35. Corpsman: Expert: Achieve Rank 3 10 Times as a Medic or Technician - 30 G
  36. Emissary: Recruit: Achieve Rank 1 10 Times as a Covert-Ops or Infiltrator - 10 G
  37. Emissary: Veteran: Achieve Rank 2 10 Times as a Covert-Ops or Infiltrator - 20 G
  38. Emissary: Expert: Achieve Rank 3 10 Times as a Covert-Ops or Infiltrator - 30 G
  39. Munitions: Recruit: Achieve Rank 1 10 Times as a Field-Ops or Oppressor - 10 G
  40. Munitions: Veteran: Achieve Rank 2 10 Times as a Field-Ops or Oppressor - 20 G
  41. Munitions: Expert: Achieve Rank 3 10 Times as a Field-Ops or Oppressor - 30 G
  42. Fortifier: Recruit: Achieve Rank 1 10 Times as a Engineer or Constructor - 10 G
  43. Fortifier: Veteran: Achieve Rank 2 10 Times as a Engineer or Constructor - 20 G
  44. Fortifier: Expert: Achieve Rank 3 10 Times as a Engineer or Constructor - 30 G
  45. Team Player - 20 G
    1. 100 Revives
    2. 250 Ammo Packs Given
    3. 100 Stars as Field-Ops or Oppressor, Medic or Technician
  46. Annihilator - 20 G
    1. 50 Deployables Destroyed
    2. 100 Vehicles Destroyed
    3. 100 Stars as Field-Ops or Oppressor, Soldier or Aggressor
  47. Medicine Man - 20 G
    1. 250 Health Packs Given
    2. 100 Revives
    3. 100 Supply Crates
    4. 100 Medic or Technician Stars
  48. One Man Army - 20 G
    1. 50 Objectives Completed
    2. 25 Forward Spawns Captured
    3. 250 Total Stars in all Classes
  49. Handyman - 20 G
    1. 100 Repairs
    2. 100 Constructs
    3. 100 Engineer Stars
  50. Commander - 30 G
    1. 25 Stars in Every Class on Strogg or GDF
    2. 300 Total Stars

Serving as the prequel to id Software’s legendary Quake II, Enemy Territory: Quake Wars is the ultimate online team and objective-based experience, delivering a new depth of multiplayer action to next generation consoles. Set within the epic Quake universe in the year 2065, the game pits the Allied troops of the Global Defense Force (GDF) against a sinister new Axis – the marauding, technologically advanced Strogg - during their initial invasion of Earth.

Brand new to the console environment, gamers choose to play offline or online modes as Human or Strogg in one of five unique character classes. Employing an arsenal of weapons, vehicles and deployable armaments, players engage in an action-packed test of skill and coordinated teamwork through a series of combat objectives. Persistent character growth and achievements reward players for teamwork, while clearly defined mission and class objectives guide new players to meaningful contributions on the battlefield.

Based on the critically-acclaimed PC game developed by Splash Damage, Nerve Software and Underground have collaborated with id Software to optimize Enemy Territory: Quake Wars for the console environment (Xbox 360 and PS3), creating an intuitive experience that allows console players of every skill level to jump into a match and make a valuable contribution to the overall mission. Enemy Territory: Quake Wars brings id Software’s new MegaTexture graphics technology to consoles for the first time, delivering large outdoor battlefields of unrivaled detail.

Features :

  • Gameplay in Enemy Territory: Quake Wars is all about conquering and securing enemy territory, either advancing or holding your team’s front line. Players must work together using their vehicles, deployables, and character class abilities to complete objectives, defend valuable installations or execute massive assaults. Whether playing online or in the game’s single-player mode, every player’s choice of character class and tactical action plays a critical role throughout as they gain rank, upgrade skills and provide specialist skills necessary for victory. Campaign proficiencies, persistent achievements and nearly a thousand stats are tracked to enable players to improve their class abilities, earn ranks and medals and track their progress.
  • The weapons, vehicles and deployables in Enemy Territory: Quake Wars are much more than standard issue equipment. Each selection truly affects gameplay and is integral to a team’s success or failure. Set in the relative near future, the Human arsenal is based on ultramodern updates to today’s conventional Earth armory (i.e. machine guns, rocket launchers, armored personnel carriers, hover-copters, etc.), while the Strogg utilize a more advanced energy and gravity-manipulation technology suitable for conquering vastly different alien worlds (i.e. the HyperBlaster and Lightning Pistol, the giant Cyclops mech-walker, Desecrator hover-tank, the insectoid Tormentor aerial attack craft, etc.). The game’s intuitive controls will also allow players to easily utilize unique strategic assets like radar, auto targeting anti-personnel or anti-vehicle turrets, artillery or strategic strike missiles – all of which are realistically deployed onto the battlefield when and where you choose.
  • With “asymmetric gameplay,” the characters of both the GDF and the Strogg look, move, and behave uniquely, while advanced Artificial Intelligence (AI) technology provides formidable friends and foes in online and offline play, allowing new players to ease into the game, while intuitively challenging more advanced ones. Bases, characters, vehicles and weapons demonstrate the different technologies and behavior of each side and require distinctive approaches to combat from each player.
  • Using id Software’s new MegaTexture rendering technology, Enemy Territory: Quake Wars renders large, highly-detailed and un-tiled outdoor environments all the way to the horizon, providing a seamless experience that accurately simulates shadows, atmosphere, vegetation and weather for a graphically immersive gaming experience. Advanced real-time physics and all-new network code support large-scale military combat for up to 16 players through real-world locations, including deserts, glaciers, mountains and countryside.

Enemy Territory: QUAKE Wars, rated T for Teen, for the Xbox 360 and the PS3 will begin shipping to North American retailers on May 27, 2008 and arriving on European and Australian store shelves on May 30, 2008.


More articles about Enemy Territory: Quake Wars
blog comments powered by Disqus