Sadness is a horror adventure game aimed at adults with strong nerves. Players will need to confront their greatest fears and protect themselves in hopes of not getting trapped inside the main character’s nightmare. The game has eight different extreme endings each with their own premise, which are assigned to a player based on specific factors during the game. To complement the intense gameplay, the Wii-mote and Wii Nunchuk control the main character’s hands so players feel as though they are in the psychological thriller.
The study of fear and the borders of human imagination... A trip to the darkest corners of consciousness, in all of us... A trip to the hell of the subconscious and not necessarily to return...
This gothic horror (atmosphere) is not the game of the action. If you're counting on shooting, litres of blood and piles of dead bodies then unfortunately you won't find this here. We are preparing for a mood which will not leave you till the very end of the game. An irregular scenario decides on such issues as schizophrenia or narcolepsy. Apart from an extremely complex and rich-in-the-shocking-factor scenario, the power of our production is innovative use of the Wii controller.
Sadness is black and white psychological horror game in which you control Maria - Victorian age aristocrat trying to protect her 8 year old, blind son from monsters trying to get him. Action is set on the verge of XIX and XX century, in ruins in woods of Russian Empire. Entire game focus on psychological aspects of fear and player interactions with Alexander.
Sadness is currently scheduled for release in fall 2009.
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