Get the Too Human [X360] Trailer off WP (25mb)
Step into the world of “Too Human,” the third-person epic action game from renowned Canadian developer Silicon Knights. As the cybernetic god Baldur, players are thrust into the midst of an ongoing battle that threatens the existence of mankind. An ancient machine presence has forced the god’s hand, and now Baldur is charged with defending humanity from an onslaught of monstrous war machines bent on the eradication of human life.
In “Too Human,” players are treated to a nonstop barrage of action powered by the seamless integration of melee and firearms combat, plus deep RPG elements fueled by breathtaking visuals enabled by the powerful Xbox 360. Battles unfold in awesome scale as players engage with vast numbers of enemies. Gamers can also take it to the next level by playing the entire single-player campaign in multiplayer co-op mode via Xbox Live.
Heimdall, The Watchman
Age, chronologically: 2000+
Age, apparent: 37-40
Race: Aesir, cybernetic human.
Blood Type: Synthetic XNA precursor
Implants:
- Holographic ocular display (extensible)
- Integrated communications array (wide spectrum)
- Datastack retrieval submind
- Continuous feed cyberspace link (hardwired, two-way)
- Bicameral Mind (Personality bifurcation, multiplexed integration with subminds)
Heimdall’s Profile:
This profile is formed from the collection of information over an incredibly large period of time, gleaned from many different sources.
Geneering Profile
- Multiplexed synapses
- Neurotransmitter response increase
Also known as the “Watchman of the Gods” Heimdall orchestrates the logistics and general movements of the Aesir. He oversees information gathering and generally co-ordinates the day-to-day activity of Midgard. Heimdall’s cybernetics allows him to interface with computers and be able to assimilate data beyond human speed and comprehension. Information is quite literally placed in his mind. Heimdall is very close to ODIN, so that when Heimdall speaks, it is often taken as though ODIN as spoken it.
Preferred Weapons :
Please note: All Aesir are trained in a wide variety of weaponry; both melee and ranged. From swords, axes, hammers and glaives, through mass driving linear accelerators, laser projectors, fusion/plasma hybrid energy weapons.
None. It is not known whether there are any weapons that Heimdall has a preference to, but it is well known that his responsibilities away from the battlefield means that he does not have a Sentient weapon, which are too valuable to the war effort to lay dormant.
Battlefield Role :
Heimdall’s role on the battlefield is purely logistical and strategic. Although he has the training and hardwired ability to direct troops tactically and even fight amongst them, his lack of direct experience in combat means that he leaves the fighting to the likes of Thor, Tyr and Hermod. Being one of the Aesir means that he trains in all the arts of war in the event that they are needed.
Features:
- Thrilling action-RPG gameplay. Unlike some games that may force players to choose between two genres, “Too Human” combines all the creative economy features and social experiences of a typical RPG, such as collecting loot and leveling up, while maintaining the excitement of an action game. With a wide array of weapons, armors, cybernetic implants and skills, players have an unprecedented level of customization with their characters
- Explosive melee and firearms combat. It will take more than brawn and raw strength to supplant the machine hordes. Using a sophisticated blend of seamless melee and high-tech weapons combat, players have the power to vanquish foes near and far. Witness the fluid grace of heroes and enemies in battle as enacted by the acclaimed motion-capture group F.A.S.T. (Fight Action Stunt Team). Feel each punishing blow through advanced visual effects made possible through the unmatched power of Xbox 360.
- The birth of an icon. Fight as Baldur, a powerful cybernetic god battling his way through enemy armies to become one of gaming’s renowned iconic heroes. From weaponry and armor to combat techniques and combos, players can fully customize Baldur to become the best possible hero.
- Advanced cinematic presentation. Characters and environments come to life with unparalleled visual fidelity. Experience the full excitement of combat through a dynamically driven presentation system that portrays the combat with cinematic quality. Survive pulse-pounding battles against hordes of on-screen enemies set against the vast landscape of the “Too Human” world. A sweeping orchestral score sets the mood for heartbreak, anger and bloodlust as each tune encapsulates the gamer within the immersive gaming environment.
- New level of accessibility through intuitive combat. Perform Baldur’s elaborate and complex combat maneuvers and chain together rapid-fire attacks and combos with ease. Through the use of an intuitive combat system, “Too Human” delivers gameplay that is easy to learn and rewarding to master.
- Shared experience. Conquer the world of “Too Human” alone or with friends through advanced, online multiplayer co-op gameplay through the Xbox LIVE® service.
- Modern take on classical Norse Mythology. In a world ruined by centuries of war, “Too Human” chronicles the epic story of Baldur, favored son of Odin and the last protector of humanity. As Baldur you must destroy the ancient war machines that threaten the world, but to do so you must balance your sense of duty and honor against your lust for revenge…perhaps even sacrificing your humanity in the process.
Too Human is currently scheduled for release in North America on Aug. 19, 2008, and Europe on Aug. 29th (£44.99)
More articles about Too Human