In the all-new $1 Million Intel Make Something Unreal Contest, aspiring game developers create modifications (“mods”) for the PC version of Unreal Tournament 3 in a range of categories including levels, characters, weapons, game types, tools, vehicles and more. Winnings exceed well over $1 million in value, consisting of one coveted Unreal Engine 3 license as a grand prize in addition to other cash awards and prizes, including Intel Software Development Products and Velocity Micro PCs based on the Intel® Dual Socket Extreme Desktop Platform with two Intel® Core™2 Extreme quad-core processors. The 2008 “$1 Million Intel Make Something Unreal Contest” will be judged in four preliminary phases and a grand final. Judging began in June 2008 and will conclude, with the grand final prizes being awarded, in late 2009.
The competition rewards top mods created for Unreal Tournament 3 with cash and hardware prizes in four preliminary phases and a grand final judging. Epic will reveal the winners in all 10 Phase 1 categories later this month at the Austin Game Developers Conference, September 15-17, 2008.
The Best Game Type category finalists:
- Battle Team/ Freezetag Arena by Nico “BattleMode” de Vries
- Cubes of Serenity by Anna Beck-Thomsen, Lawrence Johnson, Jens Hammerhøj, André Johansen, Martin Larsen, Janusch Häring
- UT3DOM by Team Domination
- Domination Reloaded by spl0k
- Galtanor’s Invasion by Michael “Galtanor” Wells
- Proelium by Martin “Pfhoenix” Actor
- The Ball: Pehua by The Ball Team
- Unreal Demolition 2 by Dan Weiss
- UT2D by Team Joe Bates (and various mappers)
- Written Off by David Jenkinson and Ben Moser
The Best Game Type honorable mentions:
- Attrition by “OlympusMons”
- CTF++ by Shee Labs Game Development
- Endless Falling by Yuan Shen, Kai Song Liu, Chen Huang and Tao Cui
- Fleet Wars Alpha by Martin “Pfhoenix” Actor
- Mini-Golf Tournament by Rob Howland
- UT Race by Matthew Fawcett
- Zombie Invasion by Eric Blade
The Best Tool category finalists:
- Blender_export by John “Darknet”
- HMCS by David “DGUnreal” Green
- Mark4U by Andreas
- skUT3 by Nicolas “SkorpSSS” Imbert
- Ultimate Console by Matthew Fawcett
- uMax by Christian Herzog
- Unreal Visualization Toolkit by Alastair Hebson
- UnrealPackage by Sam Harwell
- UnrealRSC by Alan
- UT3 Tweaker by Brad G.
- UWindow2 by James Tan
Best Tool submissions with an honorable mention:
- rK DemoWatcher by Ulrich Scheller
- UnrealScript Editor Alpha 1 by Aurélien Reeves
- UT3 Cache Converter by Brad G.
The Best Use of Physics category finalists:
- Ash Gravity Gun by Aaron “Charybdis” Ash
- Cubes of Serenity by Anna Beck-Thomsen, Lawrence Johnson, Jens Hammerhøj, André Johansen, Martin Larsen and Janusch Häring
- DM-Blockland by Simeon “Lord_Simeon” Spargo
- DM-Nowhere by Remus Brailoiu
- JetPack by Martin “Pfhoenix” Actor
- Mini-Golf Tournament by Rob Howland
- Raggy Weapons by Martin “Pfhoenix” Actor
- The Ball: Pehua by The Ball Team
- Unreal Demolition 2 by Dan Weiss
Best Mutator honorable mentions:
- The Mutator Weeks by Shee Labs Game Development
- Gibalicious by Miles Asvachin
- VAS Volatile Ammo by Dion “KalCorp” Rentos
- Raggy Weapons by Martin “Pfhoenix” Actor
- Defector by Jeremiah Ellison
- BattleMOD by Nico “BattleMode” de Vries
- VAS Auto-Shields by Dion “KalCorp” Rentos
- Coda Sword by Denrei
- Portable Spawners by Antone Franich
- BattleTrans by Nico “BattleMode” de Vries
- Circus Mutator by James
- JukeBox by Jason Yu
Epic will begin accepting submissions for Phase 2 of the $1 Million Intel Make Something Unreal Contest on September 30, 2008, and the entry deadline for Phase 2 is October 17, 2008. Participation in Phase 1 is not required for eligibility in Phase 2. Visit www.makesomethingunreal.com for more details on the contest.