“Epic supports the smaller studios, and they work hard to make the right things happen for all involved.” said John Sonedecker, founder of BlackFoot Studios. “Epic is a great company to deal with, and we are proud to partner with them.”
Unreal Engine 3 is perfectly suited to BlackFoot Studios’ vision for their products, offering cutting edge technology, versatility and the ability to develop a multi-platform product.
“A nicely proven engine solution makes it feasible for us to release our first title, Sky Gods, on multiple platforms. Unreal Engine 3 is proven on PC, Xbox 360™ and PLAYSTATION®3 with an art pipeline that allows for easy cross-platform development and drastically reduces the effort and costs involved with releasing a title on both PC and consoles,” says Sonedecker.
“BlackFoot Studios has a rich history of working with Unreal Engine 3, and we are proud to support their efforts with technology and tools that help them ramp up quickly and minimize risk,” said Mark Rein, vice president of Epic Games. “It can be especially tough for smaller teams to tackle cross-platform challenges, so we feel great about getting behind these guys.”
Sky Gods will focus on a complete co-operative game experience centering on Special Forces operations, specifically HALO (High Altitude, Low Opening) and helicopter insertion missions. BlackFoot Studios plans a worldwide release of Sky Gods via digital distribution in the first quarter of 2009.