GCO is a space and planetary combat MMO that takes place in a massive galaxy. The game is developed by 3000AD, a company with over twenty years experience in developing high end and hard core space/planetary combat games such as the Battlecruiser and Universal Combat series, and most recently the All Aspect Warfare games.
A short list of features and technologies include:
- Seamless space and planetary game worlds with the ability to travel between space and planets seamlessly.
- Real time twitch (no dice rolling) based action gameplay.
- Trading and exploration are complimentary and not a primary focus of gameplay.
- Twelve player races and eight careers to choose.
- Short career path with each career having the ability to reach a high rank rapidly and without an endless grind.
- A vast number of player controlled crafts including capital ships (carriers, cruisers, transports), fighters, vehicles etc.
- Basic and intuitive trading model with ability to trade with NPC units, space stations, planetary bases and other players.
- Player fleet owned space stations, planetary bases and cities.
- Ability to build a variety of assets based on career and rank. No complex crafting.
- Space flight combat action as well as first person, aerial and vehicle combat action on planets.
- Full 3D cockpit/bridge interface for all player controlled assets.
- Over 100+ player controlled space and planetary assets ranging from planetary vehicles to massive battleships.
- First and third person perspective gameplay.
- Ability to exist in first person mode inside stations.
- Ability to exist in first person mode inside capital ships (carriers, cruisers, transports) supported via add-on expansion module.
- Supports a variety of controllers including mouse, joystick, analog gamepads, XB360 Controller For Windows etc.
Subscription Models
- Free-To-Play (F2P) w/ micro-transactions. Limited feature set. Sector (gameplay restricted to a certain section of space/planets e.g. Terran) servers.
- Monthly Subscription. Complete feature set. Some micro-transactions. Universe (no gameworld restrictions) servers.
GCO is due to be released between Q4/2010 and Q1/2011, and will be rolled out in a three stage staggered release: Closed Alpha Stress Test, Closed Beta Stress Test and Public Release.
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