Archives by Day

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





Codemasters Using morpheme Middleware for Future Title Development

by Rainier on Oct. 6, 2009 @ 4:45 a.m. PDT

Codemasters has selected NaturalMotion’s animation middleware morpheme in a far-reaching deal covering upcoming titles and future game development.

NaturalMotion’s morpheme is robust animation middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time. Available for PS3, X360, Wii, PC and Apple iPhone, morpheme has experienced a rapid adoption rate, being licensed by some of the biggest names in the development community.

“Codemasters is a global power in game development and publishing, so we are delighted they have judged morpheme the best fit for their future titles,” said Andy Payne, VP Sales at NaturalMotion. “This partnership signals a great day for British videogame technology and development as morpheme will allow Codemasters to build upon their already stellar international reputation for quality.”

”We selected NaturalMotion’s morpheme after a thorough evaluation period,” said Bryan Marshall, CTO of Codemasters. “Animation quality and performance have become extremely important for creating compelling game content. We believe morpheme will allow us to push the limits of believable characters in games. It perfectly augments our own EGO game technology, providing the potential for some of the most realistic and exciting games on the market."

blog comments powered by Disqus