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Ubisoft to Use Havok Middleware in Future Titles

by Rainier on Oct. 6, 2009 @ 10:52 a.m. PDT

Havok today announced that it has signed a multi-year, worldwide licensing agreement with Ubisoft to use Havok’s software in upcoming titles across all game platforms.

“Havok is a professional organization from its engineering and support to sales and contracts,” said Pierre Escaich, Studio Operations Director of Ubisoft.  “We’ve always appreciated Havok’s willingness to listen and work with us on serious and sophisticated commercial and technical issues.  Havok goes the extra mile to understand the complexities of our business and the challenges development teams face.”   

“Ubisoft consistently delivers many of the greatest brands in the video games industry and we are thrilled to be named as its long-standing middleware partner,” said David O’Meara, Managing Director of Havok.  “Havok offers the best solutions across all gaming platforms.  We believe in providing the most advanced technology to developers while backing our unmatched expertise with first class global support.”

Havok's modular suite of tools puts power in the hands of creators, making sure they can reach new standards of believability and interactivity, while mitigating the overall cost and risks associated with creating today's leading video games and movies.  Havok’s products include access to a powerful and flexible set of art tools tailored to work within a studio’s particular production pipeline and assistance from the most experienced support team in the middleware industry.  All of Havok’s software tools are fully multithreaded and cross-platform optimized.

The move continues, and further solidifies, Ubisoft’s long-standing usage of Havok’s middleware products in such franchises as Assassin’s Creed, Tom Clancy’s Ghost Recon, Prince of Persia, Shaun White Snowboarding, Tom Clancy’s Rainbow Six, and Tom Clancy’s Splinter Cell.

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