Get WC3: The Frozen Throne v1.24c patch off WP (1mb)
Get WC3: Reign Of Chaos v1.24c patch off WP (1mb)
Warcraft III v1.24c Patch Notes
PC World Editor Changes
- Increased max map file size from 4 MB to 8 MB.
- Added the ability to store hashtable handles in a hashtable.
- Added GetSpellTargetX and GetSpellTargetY natives.
- Added a new base handle type "Agent" of which many types now extend from.
- Added a SaveAgentHandle native which can be used for saving most handle types.
- Added a JASS optimization dealing with global variable change events.
Fixes
- Fixed a few false positives caused by the "return bug" fix.
- Fixed a crash related to hashtable reference counting.
- "Shadowing" global variables with local variables no longer is possible.
- Fixed a type conversion dealing with operators (i.e. adding a handle with an integer).
Warcraft III v1.24b Patch Notes
World Editor Changes
- Added new JASS hash table functions to replace the lost functionality from fixing unsafe type casting.
- Hash Table - Save Item Handle
- Hash Table - Save Unit Handle
- ...
- Hash Table - Load Item Handle
- Hash Table - Load Unit Handle
- ...
- Hash Table - Get Handle ID
Fixes
- Fixed an exploit related to unsafe type casting that allowed users to execute arbitrary code in maps.
- Fixed the JASS unsafe type casting exploit ("return bug").
- Fixed several World Editor crashes.
Warcraft III v1.23 Patch Notes
FEATURES
- Battle.net now uses a new banner ad system.
Fixes
- Fixed an exploit where an altered custom map would be seen identical to the original custom map.
- Fixed an issue where some patches could not apply on Intel Macs.
Warcraft III v1.22a Patch Notes
FEATURES
- There is now a replay auto-save feature in the options menu. Replays are automatically saved to the "replay" folder.
- The game is now automatically saved in the event of a potential disconnect. These saved games are placed in the "save" folder.
- Player color selection can now be limited by the number of players in the game using an option in the "Advanced Options" screen during game
creation.
- Added an option to always show unit and building health bars.
- You can now enable and disable the display of minimap signals from players and other observers using chat commands:
/showminimapsignals and /hideminimapsignals.
- Added a new in-game cheat "maxfps" to limit the maximum frame rate to the given number. Example: "maxfps 30" will set the maximum frame rate to 30 FPS.
BALANCE CHANGES
HUMAN
- Scout Tower repair rate changed from 12 to 20.
- Knight damage increased: Attack cooldown changed from 1.50 to 1.40 and base damage increased from 25 to 28 (Average damage is 34).
UNDEAD
- Increased Ziggurat base armor from 1 to 5.
- Reduced the build time of the Necropolis from 120 to 100.
NIGHT ELF
- Reduce the Orb of venom poison duration from 10 seconds to 8 seconds.
- Increase the experience gain from Dryads from Level 2 (40xp) to Level 3 (60 xp).
Fixes
- The cooldown on unlimited usable items (example: the staff of preservation) now persists after the item is dropped or traded.
- A cooldown exploit with potions has been fixed.
- When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled off.
- An exploit bug in which items could lose their cooldowns when transferred between heroes has been fixed.
- Fixed DotA-specific sound effects on Intel Macs.
- Fixed sound falloff on Intel Macs. Distant sounds should now still be
audible.
MAPS
- New maps from contest winners:
- (2)MeltingValley
- (2)RoadToStratholme
- (4)CentaurGrove
- (4)TidewaterGlades
Warcraft III v1.21b Patch Notes
FEATURES
- The game no longer requires the CD to play.
Warcraft III v1.21 Patch Notes
FEATURES
- The game now runs natively on both PowerPC-based and Intel-based Macs.
- Player can now view frames per second using the "/fps" chat command.
Fixes
- Fixed a timing problem with the game on PCs with dual-core CPUs.
- Fixed a crash that could occur with the Frost Breath ability.
- Fixed a crash that could happen in multiplayer games.
- Fixed an exploit that could happen in multiplayer games.
MAPS
New Maps:
- (2)SecretValley
- (6)BomberCommand
Map Changes:
- (4)LostTemple (RoC) : The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items.
- (4)TurtleRock: The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items.
- (6)GnollWood: The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items.
Patch 1.20e Game Changes
Fixes
- Fixed an exploit that could happen in multiplayer games.
MAPS
- (2)TerenasStand
- Added some trees to high ground above Red start location to prevent a siege unit attack imbalance.
- Replaced Mercenary Camp type from Village to Lordaeron Summer.
Patch 1.20c Game Changes
FIXES
- Fixed a crash that could happen in multiplayer games.
Patch 1.20b Game Changes
Fixes
- Fixed a crash that could happen in multiplayer games.
Warcraft III v1.20
BUG FIXES
- Fixed a Bug that disabled Spirit Walkers from resurrecting other Spirit Walkers.
MAPS
- (6)WizardsRetreat : separated two creep camps near both corner starting locations to prevent them from calling each other for help when one is attacked.
- (6)Gnollwood : separated two creep camps near merchant buildings to prevent them from calling each other for help when one is attacked.
- (6)BlizzardTD : Fixed phase-shifting units to behave normally when attacked.
- (12)WormWar : Fixed a bug that causes player worms to become immobile after using powerups while respawning.
Patch 1.19b Game Changes
Fixes
- Fixed a crash that could happen in multiplayer games.
Reign of Chaos Patch 1.19 Game Changes
MAPS
- (2)PlunderIsle
o Added ground anti-air creep to both center goldmines.
o Added ground anti-air creep to both center Goblin Merchants.
- (6)ScrochedBasin
o Removed center creep camp and neutral building
o Reduced the creep level of the two center goldmines from a Red camp to Green camps.
o Opened up all choke points on the map.
o Added trees to all start locations to ensure better balance with all races.
- (8)GolemsInTheMist
o Removed the center creep and Neutral building.
- (8)PlainsOfSnow
o 3 of the 4 center goldmine creep camps dropped a level 5 charged item,so I fixed it so all 4 drop a level 5 charged items.
o Added a Goblin Merchant between Teal and Purple start location. Also increased the item drop to level 3 charged item instead of level 2 charged items.
o Added a Goblin Merchant between Pink and Green start location. Also increased the item drop to level 3 charged item instead of level 2 charged items.
BALANCE CHANGES
- Creep-dropped item sell prices have been standardized. Items of the same level will now always sell for the same amount.
- Ensnare duration reduced from 15 seconds to 12 seconds.
WORLD EDITOR CHANGES
Trigger Editor
- The "Image" category and actions now appear after the "Item" category.
- The "Ubersplat" category and actions now appear after the "Unit Group" category.
- Fixed script generation errors when using the "Terrain Pathing Is Off" function. This is now a Boolean function.
- Fixed script generation errors when using variables of the following types:
o Attack Type
o Combat Sound
o Damage Type
o Effect Type
o Pathing Type
o Sound Type
- Sorted lightning type presets.
- Appended "Cliff" to cliff terrain types, to distinguish them from non-cliff terrain types.
- Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana", respectively.
- Cleaned up the name, grammar text, hints and/or sorting order for the following trigger functions/calls:
o (Boolean) Environment - Terrain Pathing Is Off (was Terrain Pathable)
o (Unit) Event Response - Damage Source
o (String) Game - Ability Name
o (String) Game - Ability Effect Art Path (was Ability Effect Art)
o (String) Game - Ability Effect Sound Name (was Ability Sound)
o (String) Hero - Hero Proper Name
o (String) Trigger - Trigger Name
o (Real) Lightning - Red Color of Lightning
o (Real) Lightning - Green Color of Lightning
o (Real) Lightning - Blue Color of Lightning
o (Real) Lightning - Alpha Value of Lightning (was Alpha Color of Lightning)
- Cleaned up the name, grammar text, hints and/or sorting order for the following trigger actions:
o Environment - Change Terrain Type
o Environment - Turn Terrain Pathing On/Off (was Turn Pathing On/Off)
o Floating Text - Suspend/Resume
o Floating Text - Permanent/Expires
o Floating Text - Change Color
o Floating Text - Change Lifespan
o Floating Text - Change Fading Age (was Change Fadepoint)
o Floating Text - Change Age
o Game - Enable/Disable Selection (was Enable/Disable Select)
o Game - Enable/Disable Drag-Selection (was Enable/Disable Drag Select)
o Game - Enable/Disable Pre-Selection (was Enable/Disable Pre Select)
o Image - Create
o Image - Change Color
o Image - Change Render State
o Image - Change Render Always State
o Image - Change Above Water State
o Lightning - Create Lightning Effect (was Create Lightning Effect At Points)
o Lightning - Move Lightning Effect (was Move Lightning Effect To Points)
o Lightning - Set Lightning Effect Color
o Unit - Add Classification
o Unit - Remove Classification
o Unit - Issue Drop Item Order (was Drop Item On A Point)
o Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)
o Unit - Issue Give Item Order (was Drop Item On A Unit)
o Unit - Damage Area
o Unit - Damage Target
o Unit - Decrease Level Of Ability For Unit
o Unit - Increase Level Of Ability For Unit
o Unit - Set Level Of Ability For Unit
o Ubersplat - Create
o Ubersplat - Change Render State
o Ubersplat - Change Render Always State
- Added an event and three new trigger functions for future tournament support:
o (Trigger Event) Tournament Event
o (Real) Tournament Time Remaining
o (Integer) Tournament Melee Score
o (Integer) Tournament Finish Rule
CHANGES
Categories
- Image: Category and actions now appear after the "Item" category.
- Ubersplat: Category and actions now appear after the "Unit Group" category.
Literals
- Terrain Type: Appended "Cliff" to the cliff texture names, to distinguish them from non-cliff textures.
- Lightning Type: Sorted them. Renamed "Life Drain" to "Drain Life". Renamed "Mana Drain" to "Drain Mana".
Types
- Attack Type: Fixed script generation errors when used for variables.
- Combat Sound: Fixed script generation errors when used for variables.
- Damage Type: Fixed script generation errors when used for variables.
- Effect Type: Fixed script generation errors when used for variables.
- Pathing Type: Fixed script generation errors when used for variables.
- Sound Type: Fixed script generation errors when used for variables.
Functions
- (Integer) Terrain Pathable: Clarified name and grammar text, added hint, fixed script generation errors. This is now a Boolean function.
- (Unit) Damage Source: Now appears in the correct place in the list of unit functions.
- (String) Ability Name: Changed category, now appears in the correct place in the list of string functions.
- (String) Ability Effect Art: Clarified name and grammar text, added hint, now appears in the correct place in the list of string functions.
- (String) Ability Sound: Clarified name and grammar text, now appears in the correct place in the list of string functions.
- (String) Hero Proper Name: Added hint, now appears in the correct place in the list of string functions.
- (String) Trigger Name: Now appears in the correct place in the list of string functions.
- (Real) Alpha Color of Lightning: Changed category, clarified name, added hint, now appears in the correct place in the list of real functions.
- (Real) Red Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.
- (Real) Green Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.
- (Real) Blue Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.
Conditions
- Terrain-Type Comparision: Removed the dash from the name for consistency.
Actions
- Environment - Change Terrain Type: Clarified grammar text, added hint.
- Environment - Turn Pathing On/Off: Clarified name and grammar text, changed hint.
- Floating Text - Suspend/Resume: Clarified grammar text.
- Floating Text - Permanent/Expires: Clarified grammar text.
- Floating Text - Change Age: Clarified grammar text, added hint.
- Floating Text - Change Color: Clarified hint.
- Floating Text - Change Lifespan: Clarified grammar text, added hint.
- Floating Text - Change Fadepoint: Clarified grammar text, added hint.
- Game - Enable/Disable Select: Clarified name and grammar text, added hint.
- Game - Enable/Disable Drag Select: Clarified name and grammar text.
- Game - Enable/Disable Pre Select: Clarified name and grammar text.
- Image - Create: Clarified grammar text, added hint.
- Image - Change Color: Added hint.
- Image - Change Render State: Clarified grammar text.
- Image - Change Render Always State: Clarified grammar text.
- Image - Change Above Water State: Clarified grammar text.
- Lightning - Create Lightning Effect At Points: Clarified name and grammar text.
- Lightning - Move Lightning Effect: Clarified name and grammar text.
- Lightning - Change Lightning Effect Color: Clarified name and grammar text,added hint.
- Unit - Add Classification: Clarified grammar text, added hint.
- Unit - Remove Classification: Clarified grammar text, added hint.
- Unit - Drop Item On A Point: Clarified name and grammar text.
- Unit - Drop Item In Slot: Clarified name and grammar text, added hint.
- Unit - Drop Item On A Unit: Clarified name and grammar text.
- Unit - Damage Area: Clarified grammar text, added hint.
- Unit - Damage Target: Clarified grammar text, added hint.
- Unit - Decrease Level Of Ability For Unit: Clarified grammar text and hint.
- Unit - Increase Level Of Ability For Unit: Clarified grammar text and hint.
- Unit - Set Level Of Ability For Unit: Clarified grammar text and hint.
- Ubersplat - Create: Clarified grammar text, added hint.
- Ubersplat - Change Render State: Clarified grammar text.
- Ubersplat - Change Render Always State: Clarified grammar text.
The Frozen Throne Patch 1.19 Game Changes
MAPS
- (2)EchoIsles
o Added range creep to expansion goldmines.
o Replaced both Fountain of Health with Mercenary camps and changed the creep composition so that it's not all piercing attack.
o Replaced the mana fountain with a Market Place and changed the level 3 perm item drop to level 3 charged items.
o Replaced one Troll Trapper with an equal level Ogre to the all troll trapper green camp next to each start location.
- (2)TirisfalGlade
o Added a tavern to each side of the map, reduced the creep level and item that guard the Mercenary buildings, and reduced two Orange creep camps and level of the item drop.
- (4)TurtleRock
o Opened areas of the map to help alleviate strong choke points that favor ranged unit combat.
- (4)BrokenShard
o Replaced the 4 center orange camps with 4 green camps.
o Replaced two ranged units with two melee units to the creep camps guarding the Goblin Merchants.
o Increase the Orange camps level near each start location and added an additional item to each of those camps.
- (4)Hellfire
o Reduced the creep level on the two middle Red creep camps.
o Reduced the creep level on the East and West Goblin Laboratory creep camps.
- (4)StonecoldMountain
o All creep with the ability to posses units have been removed this map.
- (4)LostTemple
o Added a few trees to all the start locations to ensure better balance of lumber harvesting for all races.
- (4)TwistedMeadows
o Changed the level 4 charged item drops at the Goblin Merchant to level 4 permanent drops.
- (4)SunrockCove
o Added pathing room around Goblin Laboratory and removed the clump of trees in front of the Goblin Laboratory to enhance game play.
o Lowered the goldmine creep camp from Red to Green
o Pushed Blues West ramp further from it's start location.
- (6)GnollWood
o Removed all Gnoll Assassins from the Goblin Merchant creep camps, replaced with Gnoll Brute's.
- (6)Typhoon
o Fixed Red and Teal start location to be closer to the goldmines like the other start locations.
- (6)SilverpineForest
o Removed the Tavern from all start locations
o Can now path across the center of the map, added a Tavern to the center of the map.
o Reduced the Item and creep levels of the 4 Red camps in the center of the map.
o The 6 center goldmines have been reduced in difficulty of creep camps.
- (6)Dragonblight
o The two center creep camps have been pushed away from pathable area to prevent accidental attacks.
o The players alliance settings have been changed to favor 2v2.
- (6)Moonglade - New Map File
o Two center creep camps and buildings have been removed.
o Added two tavern to the center of the map.
o Opened up all chokepoints
o Added some tree to all start location to help harvesting.
- (6)Everfrost
o Added a few trees to Yellow and Teal start location to ensure lumber harvesting balance.
o Added ground Anti-Air units to the East and West Red creep camps.
Bonus Maps Added to Battle.net
- (6)Everfrost
- (6)Sunrock Cove
- (8)Full Scale Assault
- (4)Phantom Grove
- (2)Shrine of the Ancients
- (8)Hurricane Isle
- (6)Emerald Shores
- (4)Deathrose
- (6)Duststorm
- (8)Cherryville
- (12)Worm War (this is a trigger map)
- (10)Skibi'sCastleTD
- (2)TerenasStand
BALANCE CHANGES
Items
- Creep-dropped item sell prices have been standardized. Items of the same level will now generally sell for the same amount.
- Wand of Lightning shield now has 2 charges down from 3.
Undead
- Skeletal Mastery research time reduced to 30 seconds from 45 seconds.
- Skeletal Longevity research time reduced to 15 seconds from 30 seconds.
- Exhume Corpses research now costs 75 gold / 50 lumber down from 125 gold/ 100 lumber.
- Destroyer armor reduced to 3 from 4.
Orc
- Spiritwalkers now have the passive Resistant Skin ability. This causes some spells such as Cyclone and Slow to have a much shorter duration when used on a Spiritwalker. Resistant skin also grants immunity to certain other spells such as Polymorph and Possession.
- Ensnare duration reduced from 15 seconds to 12 seconds.
- Batrider hit points reduced to 325 from 400.
Night Elf
- Tree of Life build time increased to 120 seconds from 110 seconds.
Human
- Human Towers (Guard, Cannon, Arcane and Scout) now gain 1 armor per masonry upgrade, down from 2.
WORLD EDITOR CHANGES
Trigger Editor
- The "Image" category and actions now appear after the "Item" category.
- The "Ubersplat" category and actions now appear after the "Unit Group" category.
- Fixed script generation errors when using the "Terrain Pathing Is Off" function. This is now a Boolean function.
- Fixed script generation errors when using variables of the following types:
o Attack Type
o Combat Sound
o Damage Type
o Effect Type
o Pathing Type
o Sound Type
- Sorted lightning type presets.
- Appended "Cliff" to cliff terrain types, to distinguish them from non-cliff terrain types.
- Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana", respectively.
- Cleaned up the name, grammar text, hints and/or sorting order for the following trigger functions/calls:
o (Boolean) Environment - Terrain Pathing Is Off (was Terrain Pathable)
o (Unit) Event Response - Damage Source
o (String) Game - Ability Name
o (String) Game - Ability Effect Art Path (was Ability Effect Art)
o (String) Game - Ability Effect Sound Name (was Ability Sound)
o (String) Hero - Hero Proper Name
o (String) Trigger - Trigger Name
o (Real) Lightning - Red Color of Lightning
o (Real) Lightning - Green Color of Lightning
o (Real) Lightning - Blue Color of Lightning
o (Real) Lightning - Alpha Value of Lightning (was Alpha Color of Lightning)
- Cleaned up the name, grammar text, hints and/or sorting order for the following trigger actions:
o Environment - Change Terrain Type
o Environment - Turn Terrain Pathing On/Off (was Turn Pathing On/Off)
o Floating Text - Suspend/Resume
o Floating Text - Permanent/Expires
o Floating Text - Change Color
o Floating Text - Change Lifespan
o Floating Text - Change Fading Age (was Change Fadepoint)
o Floating Text - Change Age
o Game - Enable/Disable Selection (was Enable/Disable Select)
o Game - Enable/Disable Drag-Selection (was Enable/Disable Drag Select)
o Game - Enable/Disable Pre-Selection (was Enable/Disable Pre Select)
o Image - Create
o Image - Change Color
o Image - Change Render State
o Image - Change Render Always State
o Image - Change Above Water State
o Lightning - Create Lightning Effect (was Create Lightning Effect At Points)
o Lightning - Move Lightning Effect (was Move Lightning Effect To Points)
o Lightning - Set Lightning Effect Color
o Unit - Add Classification
o Unit - Remove Classification
o Unit - Issue Drop Item Order (was Drop Item On A Point)
o Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)
o Unit - Issue Give Item Order (was Drop Item On A Unit)
o Unit - Damage Area
o Unit - Damage Target
o Unit - Decrease Level Of Ability For Unit
o Unit - Increase Level Of Ability For Unit
o Unit - Set Level Of Ability For Unit
o Ubersplat - Create
o Ubersplat - Change Render State
o Ubersplat - Change Render Always State
- Added an event and three new trigger functions for future tournament support:
o (Trigger Event) Tournament Event
o (Real) Tournament Time Remaining
o (Integer) Tournament Melee Score
o (Integer) Tournament Finish Rule
CHANGES
Categories
- Image: Category and actions now appear after the "Item" category.
- Ubersplat: Category and actions now appear after the "Unit Group" category.
Literals
- Terrain Type: Appended "Cliff" to the cliff texture names, to distinguish them from non-cliff textures.
- Lightning Type: Sorted them. Renamed "Life Drain" to "Drain Life". Renamed "Mana Drain" to "Drain Mana".
Types
- Attack Type: Fixed script generation errors when used for variables.
- Combat Sound: Fixed script generation errors when used for variables.
- Damage Type: Fixed script generation errors when used for variables.
- Effect Type: Fixed script generation errors when used for variables.
- Pathing Type: Fixed script generation errors when used for variables.
- Sound Type: Fixed script generation errors when used for variables.
Functions
- (Integer) Terrain Pathable: Clarified name and grammar text, added hint, fixed script generation errors. This is now a Boolean function.
- (Unit) Damage Source: Now appears in the correct place in the list of unit functions.
- (String) Ability Name: Changed category, now appears in the correct place in the list of string functions.
- (String) Ability Effect Art: Clarified name and grammar text, added hint, now appears in the correct place in the list of string functions.
- (String) Ability Sound: Clarified name and grammar text, now appears in the correct place in the list of string functions.
- (String) Hero Proper Name: Added hint, now appears in the correct place in the list of string functions.
- (String) Trigger Name: Now appears in the correct place in the list of string functions.
- (Real) Alpha Color of Lightning: Changed category, clarified name, added hint, now appears in the correct place in the list of real functions.
- (Real) Red Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.
- (Real) Green Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.
- (Real) Blue Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.
Conditions
- Terrain-Type Comparision: Removed the dash from the name for consistency.
Actions
- Environment - Change Terrain Type: Clarified grammar text, added hint.
- Environment - Turn Pathing On/Off: Clarified name and grammar text, changed hint.
- Floating Text - Suspend/Resume: Clarified grammar text.
- Floating Text - Permanent/Expires: Clarified grammar text.
- Floating Text - Change Age: Clarified grammar text, added hint.
- Floating Text - Change Color: Clarified hint.
- Floating Text - Change Lifespan: Clarified grammar text, added hint.
- Floating Text - Change Fadepoint: Clarified grammar text, added hint.
- Game - Enable/Disable Select: Clarified name and grammar text, added hint.
- Game - Enable/Disable Drag Select: Clarified name and grammar text.
- Game - Enable/Disable Pre Select: Clarified name and grammar text.
- Image - Create: Clarified grammar text, added hint.
- Image - Change Color: Added hint.
- Image - Change Render State: Clarified grammar text.
- Image - Change Render Always State: Clarified grammar text.
- Image - Change Above Water State: Clarified grammar text.
- Lightning - Create Lightning Effect At Points: Clarified name and grammar text.
- Lightning - Move Lightning Effect: Clarified name and grammar text.
- Lightning - Change Lightning Effect Color: Clarified name and grammar text, added hint.
- Unit - Add Classification: Clarified grammar text, added hint.
- Unit - Remove Classification: Clarified grammar text, added hint.
- Unit - Drop Item On A Point: Clarified name and grammar text.
- Unit - Drop Item In Slot: Clarified name and grammar text, added hint.
- Unit - Drop Item On A Unit: Clarified name and grammar text.
- Unit - Damage Area: Clarified grammar text, added hint.
- Unit - Damage Target: Clarified grammar text, added hint.
- Unit - Decrease Level Of Ability For Unit: Clarified grammar text and hint.
- Unit - Increase Level Of Ability For Unit: Clarified grammar text and hint.
- Unit - Set Level Of Ability For Unit: Clarified grammar text and hint.
- Ubersplat - Create: Clarified grammar text, added hint.
- Ubersplat - Change Render State: Clarified grammar text.
- Ubersplat - Change Render Always State: Clarified grammar text.
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