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MLB 09 The Show

Platform(s): PSP, PlayStation 2, PlayStation 3
Genre: Sports

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'MLB 09 The Show' (ALL) Road To The Show Training Modes - Screens & Trailer

by Rainier on Feb. 4, 2009 @ 1:24 p.m. PST

MLB 09 The Show continues to set itself apart from the other MLB games on the market with its attention to detail and unparalleled gameplay. Looking to build on that reputation, the game has added several new features and subtleties that play a huge role in bringing the baseball experience to life.

Get the MLB 09 The Show [PSP/PS2/PS3] Trailer off WP (20mb)

MLB 09 The Show continues to set itself apart from the other MLB games on the market with its attention to detail and unparalleled gameplay. Looking to build on that reputation, the game has added several new features and subtleties that play a huge role in bringing the baseball experience to life. Incredible stadium detail and signage, wear and tear on the field, dusk to night lighting transitions, and stadium JumboTron animations help immerse users in the ultimate baseball experience.

Training Mode

In RTTS this year, you will be given opportunities throughout the season to participate in training sessions as selected by your coach. There are two types of training sessions this year. Batting training and Base Stealing training. When we first started designing the batting portion of our training, we kept it a lot like the way the goals system worked. You would be asked to do a specific thing in training and you would be judged on your performance. So when a training session came up, you would be told, “Go practice bunting,” or “Work on your plate discipline.” That is all well and good, but it sucks if you have no interest in practicing your bunting, or could care less about laying off bad pitches. Maybe you just want to get in there and try to mash home runs.

It was A.I. programmer Brian Ma who suggested a slight change of focus, one type of batting training and just judge it based on what the user does in there. It was actually a really great idea and is basically the approach that ended up being taken. It satisfied one major lacking with the original design. It gives the user control of the type of player he can create. So if you take your guy in there and you want to build up his bunting attributes, you can focus on that. If you want to work on your discipline, contact, power, vision, it is all based on what YOU decide to do and how well you do it in the 20 pitch training session.

Base Stealing

Base Stealing training is something that was intentioned to be put in the gamefor the last couple of years now, and this year it made the cut. In this training, you will have full control of how far you take a lead and when you decide to take off. You have free reign to get a great jump or totally screw it up and get picked off. But that is only half of it. The pitcher should have something to say about how comfortable you are with your lead and your jump. New A.I. and animations for the pitcher have been introduced so that he will do his best to keep you off-balance, like mix up his pickoff moves to give you different looks or even slide-step to the plate to try to get an advantage.

But just like in real life, some guys have better moves than others, or MORE moves than others. So if you are facing a guy like Pettitte, you will have to be a little more cautious. In this training mode, you will be judged on your aggressiveness, your reaction time and your success. The better you do, the more attributes you will gain in Base Running Ability, Base Running Aggressiveness, and Speed.

For realism purposes, a training facility was created where you will do your training when you are in the Majors. But also for realism, if you are in Spring Training, or in the Minors, you will do your training at your home field. During the season, your training sessions will be offered at the beginning of the homestand. Both the Batting and the Base Stealing training are also available in the Main Menu as practice options. These practice options are the same structure except you get to choose who you want to hit or run with, which pitcher you want to face, AND you can choose which pitches he will throw at you from his repertoire. So if you just want to face Santana’s slider, or Zito’s curve, or mix in a combo like Hoffman’s change/fastball, go for it. You can also choose any stadium in case you want to try to hit it over the Green Monster.

There's one remaining question right now. “Why is there no Pitching or Fielding training??” Valid question, but basically it comes down to a question of quality. As there are designs for Pitching and for Fielding, doing all 4 this year would mean that the developers would have had to do a little less with each mode just to get them all in. So the decision was made to focus on the two and make them as polished and fun as we could. And yes, plans are already underway to bring Pitching and Fielding training to 2010.

For fans who want to take their game on the road, MLB 09 The Show for PSP delivers big baseball action in the palm of your hand by utilizing core gameplay features found on the PS3 version. Unique to PSP, MLB 09 The Show will feature "SportsConnect News2Go" which offers fans the ability to go online to select and save the latest news feeds to their Memory Stick Duo and review at their leisure.

Exclusive for PS2 is the unrivaled "Player Creator", providing users with endless possibilities for creating players, including everything down to their player's face with EyeToy. Users can also adjust their personal rituals, swings, and even emotions as they create and place themselves in the heat of a pennant race.

MLB 09 The Show, in development for PSP, PS2 and PS3, is due to hit stores in Spring 2009.


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