The processor support, which can be found in Trinigy's newly announced Vision Engine 7.6, will boost the creative power of game developers by enabling artists to create more lifelike objects in games.
"Our customers consistently express their desire to push the boundaries of in-game graphics," said Dag Frommhold, managing director at Trinigy. "DirectX 11 hardware from partners like AMD coupled with our mature game engine, will enable game developers not only to create more realistic graphics, but to deliver those graphics in-game without any detrimental effects on frame rates. We can't wait to see what this will mean for our customers' games."
With major performance enhancements and features such as tessellation and compute shader, DirectX 11 promises to deliver smoother, less blocky and more organic-looking game graphics at higher frame rates with greater power efficiencies. Trinigy's latest product release - the Vision Engine 7.6 – will help game developers realize these benefits by supporting many of the features in DirectX 11 hardware, including support for contact-hardening shadows inside the new deferred rendering system, which will generate dynamic photorealistic soft shadows at superior frame rates.
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Trinigy Adds DirectX 11 Support to Its Vision Engine
by Rainier on Sept. 10, 2009 @ 5:49 a.m. PDT
3D game engine provider Trinigy announced that it will be one of the first middleware developers to have built-in support for Microsoft DirectX 11 graphics processors.
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