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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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I Have The Perfect Weapon Right Here: These Two Hands

by Rainier on Nov. 18, 2010 @ 12:00 a.m. PST

I don't usually rant about the gaming industry, but as a PC gamer, it is increasingly frustrating to see developers neglect the platform.

Microsoft has been vowing to reignite its commitment to the PC for many years, first with Vista as a gaming platform (laugh) and then partaking in the PC Gaming Alliance (dead much?).

Yesterday Lionhead, a Microsoft studio, felt the need to remind people that Fable III for the PC is still in development, as if people had forgotten (how about we get Fable II first?). Fable III was supposed to be a simultaneous launch on X360 and PC, but now there's no date or any news on when to expect the PC version.

When big titles like Halo 2, Gears of War and Fable III don't reach the PC until months or years after their initial release, people tend to lose interest and move on. Coming from the company that ought to be on the forefront of developing and publishing on its own platform, that is incomprehensible. Executives who wonder why the PC ports don't sell any copies are out of touch with reality.
I don't usually rant about the gaming industry, but as a PC gamer, it is increasingly frustrating to see developers neglect the platform.

Microsoft has been vowing to reignite its commitment to the PC for many years, first with Vista as a gaming platform (laugh) and then partaking in the PC Gaming Alliance (dead much?).

Yesterday Lionhead, a Microsoft studio, felt the need to remind people that Fable III for the PC is still in development, as if people had forgotten (how about we get Fable II first?). Fable III was supposed to be a simultaneous launch on X360 and PC, but now there's no date or any news on when to expect the PC version.

When big titles like Halo 2, Gears of War and Fable III don't reach the PC until months or years after their initial release, people tend to lose interest and move on. Coming from the company that ought to be on the forefront of developing and publishing on its own platform, that is incomprehensible. Executives who wonder why the PC ports don't sell any copies are out of touch with reality.
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