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Din's Curse

Platform(s): PC
Genre: RPG/Action
Developer: Soldak Entertainment
Release Date: Q4 2009

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Din's Curse' v1.010 Patch Available NOW

by Rainier on Nov. 9, 2010 @ 12:00 a.m. PST

Din's Curse is a single player and co-op multiplayer action RPG where you can choose one of 141 class combinations and journey to an infinite number of dynamically generated towns with vastly different problems. Every game is a surprise! Your actions have real consequences in this dynamic, evolving world. Your choices actually matter!

Get the Din's Curse [PC] v1.010 Demo/Beta Patch off WP (4mb)

1.010 Changes:

  • changed protocol number
  • fixed an npc level above level max problem (abomination5)
  • improved return to home behavior
  • now save actor original position
  • made solved by an npc text more generic
  • made it so treasure maps always generate a reasonable level for your current world
  • fixed a bug with poisoned supply quest starting
  • now print full path of where ctx files are written
  • now console wraps text
  • now print bad command to make debugging easier
  • added a command to hide player model (just doesn't draw)
  • increased skeleton arrow speed from 350 to 450 (Archon)
  • fixed Rawhide Shoulders background (FloodSpectre)
  • now spiders can't jump if blocked from using skills (abomination5)
  • now have to stand still for arrow skills
  • increased wisp damage a little
  • projectiles that have constant damage are now treated like damage over time (resistances don't work as well) (FloodSpectre)
  • now if something prevents movement for a while it gets rid of your path (Stardusts)
  • main gate now on world map (Amberjoy)
  • made 2nd difficulty at little easier (DeathKnight1728)
  • increased armor damage absorption a little (name here)
  • statues no longer show up on minimap (Roswitha)
  • stalker now gets a flat 40% movement speed boost instead of 10% per skill level (Stardusts)
  • made feint, jab, and sleight of hand better (DeathKnight1728)
  • fixed min level in SmuggledGoods quest
  • now remove delivery npc when time runs out
  • if npc dies trying to solve quests now fail their outstanding quests correctly (Bak)
  • now the 3rd parm to userVar in UI stuff is a bool that specifies whether or not to save user var (zespri)
  • fixed arrow skill speeds (Bak)
  • fixed death knight run animation bounds (FloodSpectre)
  • fixed another issue with renegade attacks (Aet)
  • fixed multiplayer error messages not displaying correctly because of loading screen

1.009 Changes:

  • fixed background of Tover's Dirk & Tore's Dirk (FloodSpectre)
  • fixed collision issues with Frantic Pit (Zost)
  • fixed collision issues with Scowling Den
  • fixed collision issues with town 7 (Bak) 

1.008 Changes:

  • fixed weapons with 0 min damage not showing dps (Pendler)
  • fixed pricing on weapons with 0 min damage (FloodSpectre)
  • increased difficulty of higher difficulties
  • fixed Cave Fish plural (Colonel Blimp)
  • food and potions are no longer ever considered crappy (Archon/Amberjoy)
  • added uvMod Rotate <Rotation> to shader system (not tested well yet)
  • changed stairs up/down graphics on mini map & world map to arrows so they are easier to see (Oasisbhrnw)
  • fixed a collision mask issue in canReservePosition
  • fixed world collision getting in the way of shutting doors
  • fixed a lock issue with shutting doors (Archon)
  • doubled regeneration obelisk speed (Archon)
  • added a way that quests could specify min level from the next quest in the chain
  • made chaining quests get their min level from the next quest, not hard code the same number
  • game can now handle missing mda files
  • summons and offensive skills now require caster to stand still (easy to mod to old way)
  • changed the protocol version
  • now objects can specify a UseTip in data
  • now skills can specify more than one MonsterArchetype
  • fixed highlight text on attribute increase buttons
  • localized attribute increase text
  • fixed a small spacing problem on vitality text
  • changed left click text on skills to be cyan to be more consistent
  • now show green asterisk next to levels you have quests on in the gate teleport menu (Desticato)
  • won't get assassin's in town until level 10 now (Amberjoy)
  • increased fade time after death a little (Colonel Blimp)
  • now get can't raise monster message before getting rid of old monster (Colonel Blimp)
  • fixed a problem with renegade attacks sometimes not getting to town (Brysos/TheParthenon)
  • now world modifiers can add extra chance to monster enhancements
  • tag files are smarter about where they save now
  • ambient creatures now fade out
  • fixed spirit giving you magic resistance
  • now skills can specify more than 1 weapon type
  • fixed barbarian and luman npcs dying spawning dead body standing up
  • fixed a problem allowing Chaos Lords and Scree summoned at same time
  • fixed a potential crash in Game::getPotentialEntitiesInRange (Shining Soldier)
  • added a loading screen scale in database
  • added loading screen
  • added Immunities to actors
  • ice elementals are no longer effected by slippery surfaces (demoss)
  • brightness machine makes food less expensive (Mercanis)
  • fixed quilted sash background color (FloodSpectre)
  • if you teleport into dead space it should no longer update the map before moving you to a valid position (Amberjoy)
  • barkskin no longer shows on equipment (Cadfan)
  • increased Nature's Revenge, Shadow Bolt, Bolt of Gloom, and Thunderbolt casting times (ShivaX)
  • changed network protocol version
  • fixed reuse timer display when playing a same specialty hybrid (goodknife)
  • fixed npc health changing over a save/load (FloodSpectre)
  • now change unknown to verified to level X once you go through unknown gates (Cadfan)
  • now item rewards are put into inventory if you have room and only player in game (Shining Soldier)
  • fixed destroyed altar text (FloodSpectre)
  • on game screen, broken icon gives you list of breaking or broken items instead of generic message (FloodSpectre)
  • required quests will no longer spawn after winning a town (Max_Powers)
  • now a confirm menu when clicking on win town icon (Colonel Blimp)
  • now get rid of kidnapper if victim is killed (Bak)
  • fixed a loading screen blinking issue
  • turn speed is now lower for player
  • now if can't add entity will immediately try to purge old entities and try the add again
  • decreased click radius of dimensional gates (Bak)
  • decreased click radius of spiders
  • fixed loading screen breaking initial town map
  • pets no longer attack some objects even if player does (Colonel Blimp)
  • now pets will use your money/magic find stats (Colonel Blimp)
  • fixed morale penalty for fire and ice elementals
  • now if a monster or NPC is in fear, it shows a status effect (Etto)
  • changed fire elemental, scree, fury, and skeleton pets to be own monster type to make changes easier
  • now pet chaos lords, fire elementals, screes, furies, skeletons, and skeleton archers will use healthstones (L337GTIMKV)
  • increased set bonuses by 50%

1.007 Changes:

  • lots of effects improvements
  • some UI tweaks
  • improved Zealous Catacomb art
  • fixed Acid, Resume, defense, Shrink, Causes localization (DetlevH)
  • fixed Gain and Players localization (DetlevH)
  • fixed Eating/Drinking localizations (DetlevH)
  • fixed Shadow6bUnique localization (Bak)
  • fixed treasure hoard spelling (Roswitha)
  • added reloadTextures command
  • added Very Slow option
  • now save world options (so don't have to pick again next world)
  • made slow pace a bit slower
  • fixed backpack text (timeh)
  • Jacinda the bag vendor will now generally have more bags (Roswitha)
  • all attributes modifier now increases slower and is more rare (demozon/GreatStalin)
  • added monsters' special abilites in bestiary (henryke)
  • decreased dagger damage to match other 1 handed weapons dps
  • fixed a potential font crash
  • now show dps, armor, and defense in a larger font and in gold to highlight it better (henryke)
  • pets will now attack objects that the player directly attacked (demozon)
  • thieves can no longer disarm fires (Bak)
  • no longer spawn quest items from gargoyles/statues (Bak)
  • can no longer steal life from statues (Bak)
  • can no longer steal life from cave-ins or totems (timeh)
  • now after going to other stats on character menu, the character hotkey behaves better (timeh)
  • added in an option to turn off clicking on your pets to walking around easier with pets (demozon)
  • added resetOnChange option to scrollbars/lists
  • fixed a situation where teleport gate wouldn't show top of the list (udm)
  • decreased elite, artifact, and legendary spread mults a little bit
  • fixed missing or extra modifiers on Annihilator and Draaien's Axe
  • big pass on set, elite, & artifact items (some of this will effect current items and some won't)
  • fixed missing or extra modifiers on Medallion of Clavros and Criar's Ring
  • added an option to hide crappy items
  • can now close doors by clicking on their alt text (Amberjoy/udm)
  • fixed traitor quest not leading to the correct renegade (Valgor)
  • traitor quest now has a min level
  • next/previous enemy stuff now only selects monsters (timeh)
  • decreased spawn chance of dark elf assassins, priests, and wizards (LordBlackangel)
  • fixed some issues with drops at high levels (graffen69)
  • now get a reputation bonus each time you save a town (graffen69)
  • might have fixed an issue with auto attack mod (joku)

1.006 Changes:

  • moved combustion2.tga & blueRing01.tga from expansion to base game (Archon)
  • added a note in the manual about AppData being hidden by default (Hagaar)
  • now use smaller font for mouse wheel function & keyboard layout so text fits (Ghoulgoat)
  • added command to test all effects for missing textures
  • fixed priest skill hit effect
  • fixed a couple more effects

1.005 Changes

  • localized Legendary, Dagger, Close, Accept, Bestiary, Inventory, Minimap, Money, Cancel, TeleportToGate, Manastone, Healthstone, Size, Health, Damage, DPS, damage, Entering, and lvl (DetlevH)
  • fixed Solve localization (DetlevH)
  • fixed armor & Durability localization (DetlevH)
  • fixed Windows patch installer to be smarter about picking directory to install to
  • fixed some stalker/kodiak animation issues when holding a bow
  • made Taris slightly easier (m0stly_harmless)
  • now print info to screen & console after taking screenshot
  • moved key location on mac where non-admins could write to
  • added a don't color code equipment option
  • fixed too many fire/poison explosions at once being too loud (Saxman_72)
  • now destroying a chest has a chance to break an item it contains
  • made stairs click collision much smaller
  • made fire/poison a little quieter (Saxman_72)
  • added dangerous monsters world creation option (Backwood)
  • added clumsy character advanced option (DeathKnight1728)
  • no longer automatically solve all quests in won town (Roswitha)
  • position in list ui (like getting quests) now behaves better when an item is removed
  • inanimate objects no longer considered sentient
  • auras from things like totems no longer effect inanimate objects (Archon)
  • fixed a Failed Quest Slot Empty Quest problem (Archon)
  • now use English as a backup if missing any translations, makes new stuff work better (DetlevH)
  • now turn towards what you are attacking more when moving
  • there is now a way to turn off the xp abandon penalty in database for non-hardcore characters (Jorlen)
  • added a very fast pace world option
  • more UI tweaks
  • lots of effects improvements
  • some ground and environment texture improvements

v1.004

  • fixed a texture animation issue when have 2 textures
  • added some more info when ChangeDisplaySettings fails
  • logfile now defaults to on
  • fixed some of the war against town text (fab)
  • fixed highlighting minimap dots in perspective view mode (Roswitha)
  • fixed scroll bars on world map (Caal)
  • drop down for languages no longer will pick up English twice if zipped and loose files
  • fixed changing a graphics option that resets the graphics, forgets the current gamma setting
  • no longer turn towards clicked on enemies when dead (Roswitha)
  • added alpha to teleport stone icon (Godot)
  • moved view variables into user vars
  • now monsters with quests are not solid so they don't trap you places (kaeldragor)
  • a little bit more UI improvement
  • improved a few effects

Choose one of 141 class combinations and journey to an infinite number of dynamically generated towns with vastly different problems. Every game is a surprise! Your actions have real consequences in this dynamic, evolving world. Your choices actually matter!

Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. To redeem yourself, you must impress Din by building a reputation for helping others. Travel the spacious western plains of Aleria and save desperate towns from the brink of annihilation. Until you're redeemed, you're doomed to wander the earth alone for all eternity.

In Din's Curse, you will explore an extensive underground, slaying dangerous monsters, solving dynamic quests, dodging deadly traps, and in your spare time, plundering loot. Quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Not all is as it seems though, traitors will gladly stab you in the back, renegades can revolt against the town, spies can set up ambushes, and items might even curse or possess your friends.

Open the door to Din's Curse. Surprising adventures await!

Key Features:

  • Uniquely created worlds for every game, with different monsters, items, quests, and even townspeople, give the player a new experience every time
  • Explore a dynamic, evolving, living world
  • Many hybrid classes to experience - 6 full classes, 18 specialties, 141 total combinations
  • Your choices truly impact the game
  • Surprising, emergent gameplay
  • Co-op multiplayer to adventure with friend

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