“We have invested heavily in new tools and pipelines specifically for Ve2, and believe it is imperative that developers are able to leverage these improvements,” said Wayne Harvey, Vice President and CTO of Vicious Cycle. “The additional support we’ve built for Ve2 will allow game makers to focus on making the best products possible, taking full advantage of each system’s unique abilities without worrying constantly about technical details.”
The adaptable, easy-to-learn Vicious Engine suite has been used to design games of every style, from adventure/platformers like Dead Head Fred to instructional titles like Hilton Hotels’ Ultimate Team Play and casual games like Puzzle Quest: Challenge of the Warlords. Vicious Engine 2, which launched in March 2009, will next appear in side-scrolling shooter Matt Hazard: Blood Bath and Beyond for both Xbox Live Arcade and the PlayStation Network.