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Theatre of War 2: Kursk 1943

Platform(s): PC
Genre: Strategy
Publisher: Fulqrum Publishing
Developer: Battlefront.com

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'Theatre of War 2: Kursk 1943' - v1.3.1 Patch Available NOW

by Rainier on May 18, 2010 @ 1:29 p.m. PDT

Theatre of War 2: Kursk 1943 is based on the last strategic offensive the Germans were able to mount in the east, resulting in a decisive Soviet victory which gave the Red Army the strategic initiative for the rest of the war.

Get the Theatre of War 2: Kursk 1943 v1.3.1 off WP (32mb)

The latest Update for Theatre of War 2 Kursk 1943 (v1.3.1) includes (besides the obligatory bug fixes and improvements) completely free and brand-new late war content, expanding the game beyond the Kursk Battle! 

  • 5 new maps for multiplayer/skirmish and mission generator
  • 10 units added:
    • USSR: T-34-85 and IS-2 tanks, SU-85 and SU-100 tank destroyers, ISU-152 assault gun
    • Germany: Pz. VIB “Tiger II” tank, “Brummbar” assault gun, Jagdpanzer 38t “Hetzer”, “Elefant” and “Jagdpanther” tank destroyers.

1.2.4 Changes:

  • Recon unit crews (Sdkfz. 222, Sdkfz. 232, BA-64) and scouts now have 50-100 Scouting skill
  •  Difference in visibility and audibility between silent and firing units increased
  •   Soldiers shouldn't throw grenades if there are friendlies near the target, running from a grenade is prioritized
  •  Visibility recaclulation delay decreased
  •   Unit with 'Hold fire' mode turned on won't engage the enemy on it's own, but will fire at the target assigned manually by you
  •   A couple of AI errors were found and fixed
  •  Soldiers with automatic weapons now fire in shorter bursts
  •   Player soldiers wouldn't constantly man an empty gun in generated scenarios

In addition, the patch contains the user manual in PDF format. Use the shortcut or double-click the file directly to read it.

The Battle of Kursk lasted for forty nine days, from July 5 till August 23, 1943 and has made its way into history as one of the most crucial conflicts of WWII. It was the last strategic offensive the Germans were able to mount in the east. The resulting decisive Soviet victory gave the Red Army the strategic initiative for the rest of the war.

The Motor Panzer Division "Greater Germany" and the 3rd Mechanized Corps of the USSR Army will face each other in two large-scale campaigns in southern Kursk. From the first moment of the battle until the very last shell is fired players will be in charge of whichever side they choose. Players will have to carefully plan each conflict and work both tactically and strategically. The accomplishment of an objective will affect the outcome of the entire battle like the direction the player's detachment will be forwarded in the next combat, and also so will their reinforcements, artillery and air support. The game will feature over 20 new story-based missions with realistic military commanders such as Lieutenant General Ivan Chistyakov and Major General Walter Hoerlein. 40 types of military weaponry (including air defense guns, missile launchers, mortars), new vehicles and thirty types of small arms will be available in both the single player campaigns and the brand new multiplayer modes. The title will also ship with a built-in campaign generator to create numerous game scenarios for amazing value and replayability.

Key features

  • Take control over a powerful Soviet or German battle group in one of the battles which changed the history of the war;
  • Fully simulated visibility, ballistics and armor penetration systems. All vital vehicle systems and crew members are individually modeled;
  • Two historical campaigns (up to 18 major engagements in total) and an unlimited number of customizable missions waiting to be created with a few mouse clicks using the built-in Mission Generator;
  • Sophisticated AI for both enemy and your own units;
  • Over 60 Soviet, German and lend-leased US and British player-controllable units (not counting various infantry squads);
  • Unsurpassed management of your soldiers. You can assign, promote and award up to several thousand soldiers with their unique characteristics. You can even rename units for easier recognition in the heat of battle;
  • Team multiplayer for up to 8 players (control of key points or assault/defense) with reinforcements, artillery barrages and air strikes;
  • Tools for creating your own missions and maps (built-in Mission Generator, wizard-like Simple Editor, full-blown Mission Editor and 3D Map Editor).

In Kursk 1943 you’ll have loads of carefully modeled battle equipment to play with:

  • Over 35 infantry weapons including grenade launchers and grenades (frag, AT and smoke);
  • Over 150 types of high explosive, armor piercing (AP, APHE, API, APHEBC, APC, APBC, APCBC, HEAT, APCR) and smoke ammo rounds;
  • Up to 152mm caliber off-map artillery, rocket artillery and mortar batteries (including Nebelwerfer and Katjusha);
  • 9 aircraft capable of delivering up to 500kg bombs (PTAB included) and rockets: Bf-109G2, Fw-190A5, Yak-1B, Yak-7B, La-5, Hs-129B, Ju-87D3, IL-2 and Pe-2;
  • 9 armored cars and personnel carriers: BA-10M, BA-64, Universal Carrier Mk.1, SdKfz 250 “Alt”, SdKfz 251/1 Ausf.C,  SdKfz 251/9 Ausf.C, SdKfz 251/10 Ausf.C, SdKfz 232 8-rad and SdKfz 222;
  • 9 artillery guns: 2.8/2 cm schwere Panzerbüchse 41, 3.7cm PaK 35/36, 5cm PaK 38, 7.5cm PaK 40, 45mm 53-K, 45mm M-42, 76mm ZiS-3, 76mm regimental gun m1927 and 85mm AT gun;
  • 9 cars and motorcycles: GAZ-MM, Studebaker US6, Willys Jeep, ZiS-5, ZiS-5 Refueller, BMW R75, Kübelwagen, Opel Blitz S and Sd Kfz 7 prime mover;
  • 5 Anti-Air guns, including self-propelled: 2cm Flakvierling SdKfz 7/1, 3.7cm SdKfz 6/2, 8.8cm Flak 36/37, 37mm 61-K and 85mm 52-K;
  • 4 heavy machine guns: 7.62mm Maxim, 12.7mm DShK, schweres MG-34 and MG-42;
  • 5 howitzers and mortars (including self-propelled):  7.5cm LeIG 18, 8cm s.Gr.W. 34, SdKfz 251/2 Ausf.C, 50mm and 82mm mortars;
  • 6 assault and self-propelled guns: 7.5cm Marder IIIH, 7.5cm StuG IIIG, 10.5cm ‘Wespe’, 15cm “Hummel”, 76mm SU-76 (SU-12M) and 122mm SU-122;
  • and 20 tanks: Pz.II Ausf F, Pz III Ausf.J, Pz.III Ausf N, Pz.III Ausf L, Pz. Bef.Wg III Ausf K, Pz.IV Ausf.F1, Pz.IV Ausf.F2, Pz.IV Ausf.G, Pz.V Ausf.D ‘Panther’, Pz.VI Ausf.H1 ‘Tiger’, T-60, T-70M, M3l (‘Stuart’), M3s (‘Lee’), T-34 plant 112, T-34 plant 174, T-34 plant 183 (pressed turret), T-34 Command, KV-1 and KV-1s.

System requirements

  • Minimum system requirements:
    • Operating system: Windows XP or Vista
    • CPU: Intel Core 2 Duo or AMD Athlon64 X2 (2,4GHzor better)
    • RAM: 2GB
    • Graphics: nVidia GeForce 6600 or AMD Radeon X1900 with 256 MB RAM or better
    • Sound card: DirectX 9-compatible
    • DVD-ROM drive (for the disc version) 
    • Free harddisk space: 3.5GB 
    • DirectX 9.0c
  • Recommended system requirements:
    • Desktop PC with Operating system: 64-bit Windows Vista or Windows 7
    • CPU: Intel Core 2 Duo E8400 or AMD Phenom II X550
    • RAM: 4GB
    • Graphics: nVidia GF 8800 or AMD Radeon HD 4850 with 512MB RAM or better
    • Sound card: DirectX 9-compatible
    • DVD-ROM drive (for the disc version) 
    • Free harddisk space: 3.5GB  
    • DirectX 9.0c

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