APB: Reloaded

Platform(s): PC, PlayStation 4, Xbox One
Genre: Action
Publisher: Electronic Arts (EU), K2 Network (US)
Developer: Reloaded Games
Release Date: June 29, 2010 (US), July 2, 2010 (EU)

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'All Points Bulletin' (ALL) Getting Overhaul Soon, Details

by Rainier on July 12, 2010 @ 6:09 p.m. PDT

All Points Bulletin (APB) is an MMO freeform combat and driving-based game. Players must decide which side of the law to abide by, as Law Enforcement who take on the challenge of supporting and safeguarding justice, or as Gangs, who operate against the law and any opposing groups by any means necessary.

APB takes the universal theme of Criminals and Enforcers and brings it to a persistent, open-world, online multiplayer setting in the modern, crime-ridden fictional city of San Paro. Some players will achieve notoriety by feeding on the city, its people and its businesses…the Criminals. Some will live by a higher code and instead feed on the criminals and their organizations…the Enforcers. This dynamic where players become the core content for other players is one of the many unique features of APB. This dynamic where players become the core content for other players is one of the many unique features of APB. Its deep, rich customization system provides players with the ability to completely personalize their identity. Looks, clothing, vehicles and even music, all to astonishing detail and quality.

Where will you stand in the battle for control? Discover unforgettable weapons, experience incredible customization and try to survive a frenzied battle for control of the streets.

Cheaters

Catching and removing cheaters from the game remains our top priority. Expect further news on this soon.

Vehicle Handling

We're already underway on a major overhaul to vehicle handling to make cars more responsive and less slippy overall. You'll still be able to power slide around corners in stylish fashion, but steering is more responsive overall and easier to get the hang of early on.

Combat

We're looking at almost every aspect of combat - how it looks, feels and sounds, as well as weapon characteristics and tactics. Weapon changes will be put up on the Public Test World to get some feedback in due course.

Matchmaking

We're taking a look at both the way in which player threat is calculated and how mission offers are distributed to players to try and improve the matchmaking experience overall.

Camping

We'll be addressing a number of the worst camping spots in the game in an upcoming patch. We'll be tackling the rest on an ongoing basis.

Missions

Investigations are already under way into ways to make mission objectives more interactive and to try and add a bit more strategy to the actual missions themselves, not just the combat surrounding them.

Rulesets

We're currently looking at adding a 'newbie' ruleset to give players a safe place to learn the game against other new players, and of course we're still progressing work on the 'pure skill' ruleset that was mentioned towards the end of closed beta. The Chaos ruleset hasn't been forgotten about either.

That's just a sample of the things that are currently going on here, and we're already very excited even with some of the early prototypes. The APB Public Test World will host each of these changes in turn to allow players to give us their feedback before we make a move to push any changes live, so watch the website and forums for announcements about how and when you can get involved in upcoming PTW events.

A number of adjustments to mission offers and matchmaking are already being prepped for PTW and we'll giving you details about when these will be available for you to try very soon.

Imagine a living, breathing Pacific Rim city, its streets full of vehicles and thousands of civilians going about their daily life. For the first time ever, put such a city online. Introduce 100,000 players to each world and 100 players to each action district instance of the city. Their mission: to gain fame and fortune, fast. Many will become Criminals, supporting themselves by feeding on the citizens of San Paro. Other players will choose to join the Enforcers – and feed on the Criminals.

Every single player will be unique, thanks to APB’s cutting-edge customization technology, with personalized looks, clothing, tattoos, vehicles, and music.

Imagine joining in. Which side will you pick? How will you play? Will you choose to achieve celebrity for your sheer style? Notoriety for your skills with a gun? Will you join a Clan, or lone-wolf it?

Will you do favors for Contacts around the city, completing directed missions, or choose to concentrate on open-world sandbox activities? Do you want to top the leaderboards (tracking Kills, Arrests, Mission Success rates, and other competitive stats) or do you want to stay under the radar, pulling off daring jobs under the opposition’s nose?

Welcome to the evolution of action games into a persistent online space. You’re going to love it.

  • Experience fast-paced third-person action in a persistent multiplayer online world.
  • From Dave Jones the original creator of GTA.
  • Earn money, clothing, weapons, and cars as you play
  • Master the radically different styles of gameplay aimed at each Faction
  • Gain real-life celebrity through in-game displays of your characters and designs
  • Cause havoc, gunning down your rivals while hanging out the window of a speeding car during a chase
  • Stalk Criminals through back alleyways to arrest them
  • Become San Paro’s premier car thief, clothing designer, “death theme” artist, or assassin. It’s up to you.

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