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Players will suit-up as iconic Disney and Disney-Pixar characters and embark on adventures to power up their hero, battle powerful adversaries and master challenging puzzles to save the universe.
In Disney Universe, players can select from more than 40 classic and contemporary Disney character costumes, including Alice (“Alice in Wonderland”), Mike (“Monsters, Inc.”), TRON (“TRON: Legacy”) and Stitch (“Lilo & Stitch”) to explore six different worlds inspired by legendary Disney and Disney-Pixar films. Each worldwill allow players to experience objectives and missions that follow Disney and Disney-Pixar movie storylines. Players will select a character-based costume, with each costume offering a specific tool that changes and grows in power as players adventure through the game. Disney Universe offers frenetic gameplay, multiplayer with up to three friends and slapstick humor that will appeal to players of all ages.
The fun will continue on with plans for Disney Universe to be an expanding universe post-launch with items for download and new content available. Additional worlds, costumes, and more will be available for purchase, giving Xbox 360 and PS3 owners an ever-evolving gameplay experience.
Power-ups are bonuses given to the player by the game’s helper AI, known as VIC (Virtual Information Cube). They take the form of a blue cube that floats around the arena, and when picked up, give the player a special ability for a short time. Some of these powers include giving the player boxing gloves, a ray gun, or a medusa head, allowing them to turn enemies to stone.
In addition, there are also negative power-ups, called curses, that are sent by the game’s villain, Hex, to hinder players in their progression. Curses take the form of red ‘Hex’ cubes and chase players around the arena for a limited time before despawning. If a player comes in contact with a curse, they are afflicted with a negative effect like being turned into a chicken or having their head transform into a ticking time bomb. Many curses can be passed from player to player and encourage ad hoc competition and mayhem.
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