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Nuclear Dawn

Platform(s): PC, Xbox 360
Genre: Action
Publisher: Iceberg Interactive (EU), Viva Media (US)
Developer: InterWave Studios
Release Date: September 2011 (US), Oct. 21, 2011 (EU)

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Nuclear Dawn' (ALL) To Get Free Weekend On Steam, Holiday Update

by Rainier on Dec. 14, 2011 @ 3:03 a.m. PST

Nuclear Dawn offers uncompromising multiplayer action with the deep branching gameplay of a RTS title where not only fast reactions and local knowledge lead to victory, but skill and tactical savviness are decisive too.

Forge your own destiny on the field of battle with every tactical decision, and ensure your faction's survival with each headshot, capture buildings and bring the fight to your enemies' strongholds riding the future's machines of destruction.

Play as a soldier in a war-torn post-apocalyptic landscape, modeled on modern cities, and take the fight to your enemies as armored, assault or stealth infantry, using various weapons and loadouts to accomplish your objectives. The first person shooter action in Nuclear Dawn is hard, fast and unforgiving, with weapons that rely on skill and tactics more than on twitch reflexes and map memorization.

Then, take Nuclear Dawn above the action, and play as the commander. Organize your fellow players in squads, and assign them to tactical objectives. Plan the resource routes for your army, and production of your structures for forward deployment. Exploit the terrain and resource point locations to block your enemies’ tactical advance, and crush their plans in an iron fist. Research and implement new technology to give your soldiers the edge on the battlefield, and set up forward bases to lead the assault on your enemies, with full defensive and offensive structures to choose from and upgrade to build your perfect fortress.

"In preparation for the Free Weekend on Steam, running Thursday 15th through Monday 19th, InterWave has released their biggest update for Nuclear Dawn since its release in September. The patch brings the début of all-new features and a host of improvements, including new weapons and interactive single-player training."

Those who play Nuclear Dawn during the free weekend will have the opportunity to rank up and get their hands on unlocks at twice the pace, with Double XP running until Monday.

Take advantage of our free weekend on Steam between Thursday 15th and Monday 19th of December, and pick it up with an awesome 40% discount - a bargain price of USD $11.99.

FREE STEAM WEEKEND UPDATES

ADDITIONS

  • Players will be awarded double XP throughout the free weekend (15th – 19th December).
  • P-900 sidearm unlock added (automatically awarded to all players who purchase during the free weekend, as well as those who have already purchased Nuclear Dawn prior.)
  • Added Santa hats which will run during the holidays – starting 19th December. Server admins can control the behavior with the following CVar:  nd_xmas – 0 = Hats disabled – 1 = Hats only for commanders – 2 = Hats for EVERYONE!
  • Added squad bonuses for healing, capturing resources, and kill assists.
  • Saboteur Stealth class introduced. Use Remote Explosive Devices and machine pistols, in conjunction with your Stealth Cloak teach your enemies fear of the dark.
  • Four interactive FPS training courses that cover aspects of class warfare and basic gameplay mechanics
  • Three interactive RTS training courses that cover the basic Commander functions (minus tactical excellence – you add that yourselves)
  • Commander Graduate achievement – a special achievement earned by completing all of the interactive RTS training. In live games, players who have this achievement will have priority over candidates who did not complete training.
  • Added a “Career” page to the main menu for viewing your player stats, including upcoming general and class-specific unlocks.
  • Added an “Extras” tab (found via the new “Career” page) that allows players to enable/disable bonuses, such as the pre-order Veteran Medal and free-weekend P-900 sidearm unlock.
  • Added bots. These should be considered BETA as most functionality is still in development. For this version, the bots will behave similarly to regular players, rather than purchased units as in other RTS titles (they will do their own thing, other than when a commander order is given to them). Below are some console variables you can use to add bots to your server:
    • bot_quota = Number of bots
    • bot_quota_mode [ normal | fill | match ] = If ‘fill’, the server will adjust bots to keep N players in the game, where N is bot_quota. If ‘match’, the server will maintain a 1:N ratio of humans to bots. If ‘normal’ there will be N bots in the game. Where N is bot_quota.
    • bot_add_ct = Add a bot to the Consortium team
    • bot_add_emp = Add a bot to the Empire team

GENERAL ISSUES

  • Secondary Resource Point resource production has been increased to balance the dominance of the Primary. While Secondary points still remain vastly inferior to the Primary, now a commander that manages to hold both at the same time will actually be able to remain competitive against the one holding the primary.
  • Fixed an issue where turrets would sometimes continue to target Stealth players even after they have activated cloak.
  • Fixed an issue where Transport Gates were sometimes visible on the spawn location map, even when out of power, or EMP’d.
  • Fixed not being able to perform any commander actions when running a listen server on MacOS.
  • Fixed RTS camera rotation issues on MacOS
  • Fixed issue where empty commander orders were being left around the map
  • Fixed fog of war problem that would cause some players and structures to be invisible in commander mode, even when they are in line of sight of your units.
  • Improved and re-added idle fidget animations with leg movement.
  • Improved knife/blade hit detection in both regular stab and backstab modes.
  • Fixed multiple instances of first person animation glitches when returning to idle from sprint.
  • A number of various stability fixes.

USER INTERFACE

  • The Steam server browser will now correctly display Nuclear Dawn servers.
  • Improved some UI mouse-over effects.
  • Improved class selection images.
  • Added icons for each class on the squad menu.
  • Fixed some cases where text would have incorrect spacing on MacOS.
  • Added a chat message when a player is awarded an achievement.
  • Added new kit selection icons for Stealth Assassin, Support Engineer and Support Medic.

WEAPONS/BALANCE

  • Increased Repair Tool’s effectiveness against enemy structures by 20%

LEVELS

  • Clocktower
    • Added a extra route to deploy relay towers by scaling up the tunnel at EMP base
    • Fixed a few small issues throughout the level
  • Downtown
    • Relocated EMP command bunker to make it less exposed
    • Removed floating displacement
    • Fixed bushes not solid in multiple locations
    • Fixed wireless repeater floating in the alley at the primary area
    • Fixed CT wincam pointing at wrong location
    • Removed ropes from the City State building
    • Added multiple no-build areas throughout the level
  • Hydro
    • No longer possible to build behind the Empire Bunker
  • Metro
    • Fixed getting stuck in the primary bunker in some situations.
    • Fixed a few floating bushes
  • Oasis
    • Fixed able to capture Primary from outside the building in a certain spot
    • Extended capture area
    • Added extra cover around the EMP base and throughout the level for relay towers

Key Features:

  • Two Factions: The two factions that formed after WW III are the Consortium and the Empire. Both wield an arsenal of deadly advanced warfare technologies, and use them relentlessly to take control of the last, precious resources the world has to offer.
  • RTS Commander: As commander, you play in RTS view. Commanders are set with the difficult task to expand their base and guide their troops to victory.
    • Manage your team’s resources, balancing expansion with repair costs, troop support and fortifying your base.
    • Direct your troops through enemy ambushes and emplacements, and use squads and control groups to coordinate devious attacks on the enemy.
    • Research advanced weapon kits to take your enemies down, or devastating new turret types to stop them dead in their tracks.
    • Conquer your enemies with the combined might of your advanced abilities and well-organized troops.
  • Four classes: Each faction’s army provides a choice of four classes. On entering the game, by using an armoury, or while waiting to re-spawn, you have the opportunity to choose and change your desired class, or weapons load-out.
    • Exo: The heaviest of all classes, it demands respect with its heavy machine gun and almost unlimited supply of bullets. What the Exo lacks in speed, it makes up for with overwhelming firepower, against both infantry and structures.
    • Assault: Assault players aren’t your common foot soldiers. Armed with a number of kits that cover all tactical roles, Assaults are the most versatile combatants in the game. Moderately armoured, with powerful long range weapons, they are a force to be reckoned with, especially when they use their Tactical Visors to spot cloaked Stealths.
    • Stealth: The lightest player in the field is quick on its feet. The Stealth’s special ability is a light refraction cloaking mechanism that renders them invisible to the naked eye, and allows them to take down any enemy with razor sharp knives, or from a distance with a sniper kit. Beware though, as Stealths are true glass cannons, and will easily perish in open combat.
    • Support: The support ensures that both structures and players remain upright, with its engineer and medic kits respectively. In combat, a support can cripple enemy fortifications and troops with EMP and gas grenades, and if the situation calls for it, the flamethrower weapon kit can burn a path straight through the toughest enemies.
  • Squads: Players are able to join squads, and group up with comrades in units of 6. Squads can be assigned tasks by the RTS commander, to take on enemy targets, capture resource points or defend certain positions. As the squad performs the tasks set by the commander, they will gain both ranking and experience points towards their achievements.
  • 32 Player Battles: It's hard to do apocalyptic on a small scale, so we've made sure that the full Warfare mode supports up to 32 players, 16 on each side. It's a big world out there, and it's teeming with enemies.
  • Full-featured game modes: Nuclear Dawn sports several game modes that do more than rehash the old capture the flag thing. There are, in fact, no flags to be found in the nanite-blasted cities of the future. Explore a whole new world of devastation and survival, with a gaming experience that goes from simple deathmatch to advanced, team-based warfare.
  • Six maps: Travel across the largest, most detailed maps built in Source multiplayer to date.
    • Downtown is based on New York. Visitors will find themselves admiring large swathes of neglect and devastation, as the abandonment and years of urban warfare decimated the once densely clustered skyscrapers. Players that shy away from open, brutal combat will enjoy Downtown’s conveniently located sniping and vantage points. If you’re not afraid of large environments that require concentration and skilful deployment of resources, then Downtown is the map for you.
    • Hydro hails from the wasteland of former Soviet Russia. Already a giant industrial complex before any of the events that led to the Nuclear Dawn, this once-idyllic dam is now the stage for some of the most intense combat action of the late twenty-first century. The sprawling complex at the feet of the Vyksa dam is not for the faint of heart. Its extremely varied combat conditions require quick reflexes and an ability to completely overhaul strategic planning that escapes most commanders.
    • Oasis is set amongst the broken buildings of Dubai’s shining high rise tributes to power and riches. As the only hospitable location in the entire desert region, its streets are hotly contested, but show no mercy to the unwary soldiers and commanders that ignore the honeycomb of passages and routes in and around all major resource points.
    • Metro is based on Tokyo with its skyscrapers and intricate, layered architecture. The level’s seemingly small size and simple layout will soon disillusion commanders unable to take vertical combat into account, as close quarters combat devolves into slaughter from vantage points and underground metro station passages.
    • Clocktower is an extensive level based on London. Wide avenues and long distances will tax commanders to provide cover and support for their soldiers, all the while monitoring a multitude of routes to spot incoming attacks. Soldiers, for their part, will have to learn to make use of what cover the streets provide, lest they fall prey to long-range weapons.
    • Silo is a map which lies in a snowy valley, inspired by Syrdakh. Its cold, dark and gritty atmosphere suits the gameplay that will have players and commanders alike on edge, as the buildings themselves are teeming with enemies. Learn to step off the beaten path, and take the fight to your enemies through warehouses and side streets, or die.
  • Advanced Weaponry: As a commander, judiciously dispense healing to your troops, and death to their enemies, by managing your advanced abilities.
  • Ranks, stats, unlocks and upgrades
    • Ranks: Based on real world military rank progression, Nuclear Dawn features many a star, stripe and ribbon. Every kill, save, assist, capture and well-placed explosion will fuel the player's progress through one of the toughest ladders in the world. Progression in Nuclear Dawn becomes exponentially more difficult with each level, and reaching the coveted Colonel and (for those who truly have no life) General ranks will be a matter of pride, not of fact.
    • Achievements: With a tiered achievements system that unlocks new weapons and abilities based on class gameplay, it will be a while before players unlock their favourite classes' full potential, and even longer before every secret, power-up and hidden weapon is in their hands.
    • Unlocks: While ranking up and gaining achievements you will unlock new gizmos to customize your kit load-out to provide you with even more ways to engage your enemies.
  • SDK: Nuclear Dawn Software Development Kit will be available for the community to be able to create custom maps, etc.
  • Source Powered: Based on the L4D2 engine and modified to bring you the ultimate online battle experience.
  • Steam Powered: Available for both Mac and PC through Steamplay with Steam Cloud support.
    • Steam Cloud to save your options and preferences, to have them just the way you like from any computer and reinstall.
    • Steamworks to power achievements, ranks, progression, account unlocks and community features on your Steam profile, because bragging is good for the soul.
    • Social Gaming and full contact browser integration allow you to find your friends and join their games without having to deal with server names or IPs. Chat, or just plain talk, with your team mates in between games, or across several servers - the more the merrier!
    • Cross Platform Support. With the Steam Play upgrades to the Source platform, you will be able to play Nuclear Dawn on both the Mac and PC, to play against users from both worlds, and to access both versions of the game from a single purchase.  

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