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A Valley Without Wind

Platform(s): PC
Genre: Action/Adventure
Developer: Arcen Games
Release Date: 2011

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'A Valley Without Wind' - New Screens & Trailer

by Rainier on Feb. 14, 2011 @ 6:01 a.m. PST

Set in a post-ice-age world in the distant future, the game focuses on survival and exploration. As a random survivor of this harsh world, you decide what impact to make on it.

Get the A Valley Without Wind Trailer off WP (45mb)

In fact, nearly  anything you do will shape your world in some way. Span regions, even  continents if you desire. Form settlements and build shelters for safer  travel. Map your world, and face its many dangers. Being  procedurally-generated, the world is unique for each individual player  and it literally goes on forever. No two worlds are the same, and your  world permanently forms only as you discover it. Explore, scavenge,  craft, cast (yup, there's magic), and fend off foes in a variety of  ways. Better your world by aiding other survivors and gaining their  help. Or don't, kill everyone in sight and deal with the consequences.

 Arcen head Chris Park on the progress: "We're still just getting started of course, but we're also really  proud of how fast we've been able to get the game to even this stage -  three weeks of dev time! By the time we hit publish alpha in another  month to month and a half, this is going to be quite a cool game. And  it's still only going to grow from there!...And by the way, the respawns  that you see of the character in this video are temporary. Perma-death  is still very much coming, so never fear!"


It's all up to you.

While death for your characters is permanent, weapons, loot, levels and  anything else you've earned while playing will always exist. If one  character dies, the player simply assumes a new survivor and the world  continues on from there. Not as if nothing happened, though. Those who  came in contact with the now-deceased will eventually catch word of  their passing, and may share feelings on the departed, for better or  worse. Current characters can even pay their respects by visiting the  player's own personal graveyard which will contain each and every  deceased character played.

A public alpha of the game is planned for March. Those who pre-purchase  A Valley Without Wind at that time not only get a discount off the beta  version and full release prices, but will also gain immediate access to  the alpha when it becomes available. Tools for creating custom content  will come packed alongside as well, so pre-order customers will play an  integral part in the development process from alpha to launch and can,  if they like, create and submit content that may be added to the  official game release. Development plans at present are to continue on  well after post-release, so that there will always be new places to  explore and new adventures to be had.



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