Homefront is set ten years after the economic collapse of the United States and follows the American Civilian Resistance as they fight to reclaim their homeland from an oppressive North Korean occupation. Featuring a personal, story-driven single player campaign and a full suite of multiplayer options.
The year is 2027. The world has suffered a decade-long energy crisis, and economies have crumbled. Reduced to a mere shadow of the super power it once was, the United States became the target of a North Korean takeover. American malls, suburbs and city streets are now battlegrounds as the civilian resistance fights for freedom. Featuring a compelling single player story crafted by John Milius (Apocalypse Now, Red Dawn), Homefront immerses gamers in an interactive and cinematic FPS experience where they will assume an infantry role or take command of a wide variety of aerial and ground vehicles. In addition to the single-player experience, Homefront will deliver a robust multiplayer experience. In a land stripped of freedom, the brave will fight for their home.
Digital Extremes and KAOS are happy to announce our first major update for the PC version of the game. This patch will update the client to version 1.0.3 and is currently undergoing internal testing and is scheduled for release early next week! The complete list of changes can be found below in the story.
FEATURES
NEW FEATURE – DEMO URL
- A DemoURL can now be specified in the server playlist, this is used to indicate the location of stored demo files to user’s in-game (see the multiplayer options screen). A good practice for server admins would be to share the demo folder via FTP, this would allow users to grab demos of games they starred in, and also (very importantly!) allow users and anti-cheat authorities to download evidence for cheat reporting. Incidentally, it is now possible to dump all users unique steamID's from both in-game, and in-demos to the console or text file (this will make reporting abusive players and enforcing bans incredibly easy).
Improved Squad Based Gameplay
- Players will now re-spawn at a point nearest to the closest member of their squad.
- Squad mates will now be colored blue on the mini-map and full-screen maps.
GAME BALANCE
- RPG's now deal additional damage to HMMWV's
- Lowered m200 and m110 sniper rifle damages. The only 1 shot possible is now headshots.
- Flak jacket now has a lower BP cost, and a slight effectiveness buff.
- Diablo damage adjusted
- Weapon is taken out of ADS and accuracy decreases when jumping.
OPTIMIZATIONS & FIXES
- The Rhino drones weapon attachment was not being properly moved with the Rhino drone on dedicated servers, causing the rockets to fire incorrectly. This is now fixed.
- We have added some animation optimizations for large player games.
- Several UI related improvements were added for large player games .
- Fixed scaling text zooming on Battle Commander when opening up the battle chat or squad UI.
- Switched the buttons around on the load out rename confirmation dialog to better abide by conventions.
- Improved SLI/CrossFireX support.
- A few reported issues with WinXP 64 bit edition have been addressed.
- Improved menu navigation with analogue controls.
General Improvements
- User feedback for kicks and bans has been improved.
- The intermission lobby now displays clan tags.
- Text chat is now possible in the kill cam, spawn selection, and intermission lobby screens.
New Settings & Control Options
- EnableD3D10/11 is now accessible via the system settings menu.
- Mouse acceleration is now accessible via the controls menu.
- Mouse smoothing is now accessible via the controls menu.
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