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Rocksmith

Platform(s): PC, PlayStation 3, Xbox 360
Genre: Rhythm
Publisher: Ubisoft
Developer: Ubisoft
Release Date: Oct. 18, 2011 (US), Oct. 11, 2011 (EU)

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Rocksmith' (ALL) Powered By Gamebryo Engine - Trailer

by Rainier on April 20, 2011 @ 12:23 p.m. PDT

Rocksmith is the first and only game where players can plug any real guitar with a standard quarter-inch input jack, and play through an in-depth library of music including everything from the latest hits to classic rock songs.

Get the Rocksmith [ALL] Trailer off WP (50mb)

Featuring gameplay that automatically adjusts to the player’s skill level and innovative game design that makes reading music visually fun and intuitive, Rocksmith engages experienced musicians and those who are picking up a guitar for the first time. The game includes a sizeable library of music from classic rock bands to current artists, such as The Animals, The Black Keys, David Bowie, Interpol, Nirvana and The Rolling Stones.

Ubisoft is using the Gamebryo engine to develop Rocksmith, the first and only game where players can use any real guitar with a standard quarter-inch input jack and play through an in-depth library of music, ranging from top 40 to classic rock.

“The advantage of using Gamebryo is that we were able to get the game up and running in a short amount of time and iterate quickly during the preproduction phase of the project,” said Nao Higo, Sr. Producer of Rocksmith for Ubisoft. “When trying out new ideas, it’s always easier to get everyone’s buy-in when you can actually get the mechanics running on-screen. Gamebryo allowed us to implement gameplay very quickly so we could prove our designs early on in the development process.”

Rocksmith will feature gameplay that automatically adjusts to the player’s skill level, as well as an innovative game design that makes reading music fun and intuitive. The game engages all musicians, ranging from the experienced rocker to fledgling novice.

“We are excited to be involved in the creation of such an innovative title as Rocksmith.The Gamebryo engine delivered the reliability and flexibility that Ubisoft needed for development and gameplay implementation,” said David Brame, CEO of Gamebase USA. “We look forward to Rocksmith’s release later this year.”


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