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SunAge

Platform(s): PC
Genre: Strategy
Publisher: Lighthouse Interactive
Developer: Vertex4

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'SunAge' - v1.10.1 Patch Available NOW

by Rainier on May 19, 2011 @ 1:49 a.m. PDT

SunAge is a futuristic RTS where the player can experience 3 different races with each there arsenal of units, buildings and upgrades, taking place across 2 different worlds. In the distant future, earth is dying and mankind retreats into sealed cities. Then a new cult called RaakZun arises, spreading chaos. Our hero battles to protect his Federation and aims to strike at the heart of the Raak Zun’s creed. This opens a gateway to an alien planet and frees up the way for lethal Sentinel drones, who will crush any life-forms that get in their way.

Get the SunAge v1.10.1 Patch off WP (16mb)

1.10.1:

[GENERAL BUG FIXES]

- BUG_0253 Pressing X key works for non controllable units
- BUG_0257 slaves attached to slavemaster – don't autrepair & autoresume building
- BUG_0260 Pathfinding in narrow spaces improved

[ MAP BUG FIXES]

- BUG_0246 paradise found: cmdListAddNewDestination (0,0) after capturing vantage point...
- BUG_0247 domebreach: 1500 nitrium ore not always given at map state
- BUG_0248 swamps: strange sentinel units (initializing problem)
- BUG_0249 assimilation: 2 of 4 snipersquads wont enter 2 transporters – hanging the script
- BUG_0251 paradise found: At one point you get warned about units coming from the south but they never do, they always stay in that southwestern point.
- BUG_0252 domebreach: cultists breaking through gap to the north of portal
- BUG_0254 Domebreach: spawn handler gone wrong
- BUG_0256 Cultrigs: Initial sequence – esc'ing it causes the sfx to mute

1.10.0:

[NICETIES]

  • beefed up tutorial map - more units , more fun
  • improved battlefield sounds (especially machine gun sounds )

[BUG FIXES & OTHER STUFF]

  • pathfinding issues (occassionally causing script-hangs in in-game-sequences)
  • occassional crash on saving games
  • occassional crash on building buildings near map margins.
  • bomber dropping only one bomb
  • deselection of buildings on slight mouse dragging (band-selection kicking in)
  • bundle-fire not working on clients
  • startup problems with skirmish-games (screenblackening, hangups, total gfxcard-fuckups...) esp. und Win7 and Vista.
  • often changes of AI-opponents & human players causes problems
  • all mouse-control schemes reintegrated.
  • texts: server chat and game chat

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