Archives by Day

December 2024
SuMTuWThFSa
1234567
891011121314
15161718192021
22232425262728
293031

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





Oddworld Inhabitants Confirms Oddworld HD (PS3) Remakes Coming This Year

by Rainier on May 25, 2011 @ 2:58 p.m. PDT

Oddworld Inhabitants announced the updated release schedule for its classics, Oddworld Stranger’s Wrath and Oddworld Munch’s Oddysee for the PS3.

Stranger’s Wrath will make its debut on the PlayStation Network this summer and will showcase a host of new features, including enhanced HD graphics and many more to be announced at launch. Munch’s Oddysee will be available this fall and will also feature a bevy of new features.

Oddworld: Munch’s Oddysee (2001)

The second game in the Oddworld Quintology was also the first Oddworld game in full 3D. Munch is one of the last ‘Gabbits’; a race endangered by the activities of the nefarious Vykkers Laboratory. With the help of Abe, hero of the previous Exoddus and Oddysee games, Munch leads the quest to save his kind from extinction in this mix of adventure, strategy, puzzle and platform gameplay.

Oddworld: Stranger’s Wrath (2005)

The fourth game from Oddworld Inhabitants, is also considered by many as one of the best Xbox games of all time. Stranger’s Wrath, tells the tale of a bounty hunter who, while catching criminals for bounties, attempts to conceal a secret that, if revealed, could endanger his life. The first full-on action title in the series, mixing 3rd and 1st person combat / shooter gameplay, the game was set in the Wild West of Oddworld, far from the industrial lands that housed Abe and Munch’s tales. The game adapted Oddworld’s unique Gamespeak feature, using it more as a soft hint system to give the player subtle clues while preserving the hard-core gaming integrity. The game also debuted a ‘live ammo’ concept where the ammunition was made of living creatures, which the player had to be capture in order to use.

blog comments powered by Disqus