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A Valley Without Wind

Platform(s): PC
Genre: Action/Adventure
Developer: Arcen Games
Release Date: 2011

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'A Valley Without Wind' - 23 New Screens & Trailer

by Rainier on May 3, 2011 @ 5:57 p.m. PDT

Set in a post-ice-age world in the distant future, the game focuses on survival and exploration. As a random survivor of this harsh world, you decide what impact to make on it.

Get the A Valley Without Wind Trailer off WP (30mb)

In fact, nearly  anything you do will shape your world in some way. Span regions, even  continents if you desire. Form settlements and build shelters for safer  travel. Map your world, and face its many dangers. Being  procedurally-generated, the world is unique for each individual player  and it literally goes on forever. No two worlds are the same, and your  world permanently forms only as you discover it. Explore, scavenge,  craft, cast (yup, there's magic), and fend off foes in a variety of  ways. Better your world by aiding other survivors and gaining their  help. Or don't, kill everyone in sight and deal with the consequences.

It's all up to you.

While death for your characters is permanent, weapons, loot, levels and  anything else you've earned while playing will always exist. If one  character dies, the player simply assumes a new survivor and the world  continues on from there. Not as if nothing happened, though. Those who  came in contact with the now-deceased will eventually catch word of  their passing, and may share feelings on the departed, for better or  worse. Current characters can even pay their respects by visiting the  player's own personal graveyard which will contain each and every  deceased character played.


A Valley Without Wind Pre-Alpha #10 -- Overworld Maps, Soft Focus, and NPCs

Arcen Games is excited to share the latest update for our procedurally-generated survival action-adventure title A Valley Without Wind. Many new developments have taken place since last we checked in, highlighted by the addition of the new Soft Focus visual style, revamped Overworld sections, and tons of progress on Crafting, NPCs, Settlements and various other areas in the game.

We now have a map editor with a variety of functionality for drawing, filling, and smoothing that allows us to create a large number of heavily randomized maps and variants for players to explore. All Overworld chunks are now 256x256 in size; many of them were previously 128x128, which makes for a fourfold increase in size. To give a visual comparison, each tile on the world map is equal to around two-thirds the size of the the entire world map of the original Legend of Zelda.

To fill these large and numerous maps, a lot of progress has been made on crafting, NPCs, settlements, and other meaningful areas. Visually, we've added and improved several areas including new objects, spell/environment effects, and more. We've also introduced a new and improved visual style around the entire game that makes colors more saturated and dramatic, as well as ties all the elements together.

To show everything off our latest video -- Pre-Alpha Footage #10 -- is out now. For a complete comprehensive look at what we've done this time around, we point you to the title's latest Developer Journal which explains every aspect of the update in full detail.


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