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Birth of America II: Wars in America 1750-1815

Platform(s): PC
Genre: Strategy
Publisher: Ascaron
Developer: ageod

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'Birth of America II: Wars in America 1750-1815' v1.08 Patch Available NOW

by Rainier on May 6, 2011 @ 12:02 a.m. PDT

Birth of America II: Wars in America 1750-1815 is a strategy game that allows players to experience historic wars in North America between the years of 1750 and 1815. Based on true historical events and uses authentic characters and units to allow players to experience important historical American events. Birth of America II: Wars in America 1750-1815 features new scenarios that include; Dunmore’s War (1773-1774), the Battle of Fallen Timbers (1794) and the Battle of New Orleans (1815), all offering the player the opportunity to experience genuine historic battles.

Get the Birth of America II: Wars in America 1750-1815 v1.08 Patch off WP (62mb)

Major Changes:

  • You no longer assault structures if you are still moving, you only assault them if you have stopped moving (the region of the structure is your destination or you don't move at all) UNLESS your ROE is also 'all out attack'. Both the assault posture and ROE tooltips have been updated to explain that to the player.
    This is to prevent serious problems for the AI... This has been observed in several of the AGE games with unexpected assaults from the AI... She wants to assault region X, but in the end it happens she will before assault region Y and more often than not: ... bloodbath...
  • AutoGarrison is now using Advanced version (see AGE Wiki: http://www.ageod.net/agewiki/The_Auto-garrison_feature ).

Additions/Fixes

  • Corrected txt desccription for "Master Logistician" to state he must command the stack to be effective.
  • Added Siege parameter sieSurrenderModEndangered.
  • Added Leader Biographical notes to 18th Century leaders. (Thank you, Stéphane Parrin)= Currently only in French language installation. Translations in process.
  • Minor correction of Generic structure destruction text
  • Added Units and Models for King William's War

Graphics

  • Changed the flags appearing in Battle Report for ING, INF and COL factions
  • MiniMap color for INDian Faction changed to be more visible.
  • Corrected positions of text in "Newspaper" message display.
  • Adjusted positioning of text for 'Massive Reinforcement Events' (as in July 1776)

Engine

  • Added new Faction Select front end
  • Added scripting enhamcement: Turns Fixed when creating a new group can also be expressed as "Unfix Date" with format YYYY/MM/DD (text)
  • Siege logic updated as in RoP 1.02
  • Updated the Factions parameters to latest data set
  • Added Retreat parameters (as in RoP) to Control&Retreat settings
  • Merged all GamePlay settings into one single GameLogic.opt settings file to make finding a given rule easier
    {replacing files: Bombard&Blockade&Siege.opt, Cohesion&Attrition.opt, Combats.opt, Control&Retreat.opt, EngagementPts.opt, Reserve.opt, ROE.opt}{modifying file: GameRules.opt}
  • Improvement in the Retreat after combat formula to take into account OMBs with large number of links.
  • Fixed the bug of structures not completed at setup. It affected all setups generated between October 1st (roughly) and now, for all games.
  • Deciding who is the winner or loser of a particular battle is now more accurate and will use 'Battle Points' granted for particular situations or damages done to opponent.
  • A turn without an ORD (to save the map focus) would be loaded using a map focus of 0/0, or the last map focus used. Fixed.
  • The small ² key used to bring console should be valid on all keyboards now (hopefully, can't test)
  • Units in structures in regions that don't have any cityscape structures are now expelled each turn.
  • Home Area bug fixed
  • Fixed Depot build by Transport Ships bug (appeared in RC9)
  • there is a more detailed tooltip on the entrench level icon
  • abilities tooltip have their appliance level added by code.
  • Unit detail panel now uses new code, same as RUS

AI

  • Added "fitness" parameters to settings
  • the AI now considers the % of light elements (raiders, cavalry) when checking for assaults against a structure, and not just the ratio of power between the defenders and the assaulting force.

Modding

  • Creation of Models.cached enabled, to speed up game load
  • Now creating Units.cached, to speed up game load

Map

  • Increased travel time by ships to Hudson Bay (Beware: it will be a very long trip in harsh weather!)

1755 Campaign, 1756 Moncalm, 1759 Annus Mirablis and equivalent COL variants (Also affects Roi Louis variants)

  • Added notification message for GBR Crown Point bateaux build event in 1758-59
  • Corrected model reference for all "Battoemen build Bateaux" events
  • Improved "Native Alliance" Option for both sides. Option now restricted to search and unlock only fixed units.
  • Corrected GBR event where Bateaux could arrive in land region (September 1759).
  • Corrected 56 Moncalm event where Angoumois reinforcements attempt to arrive in blocked regions (New Orleans, French West Indies)

1755 Campaign COL variant

  • Activated Advanced AutoGarrison for FRA and GBR in Cities, Settlements and Stockades
  • Corrected "destruction of cities" bug
  • Many "frontier" Cities and Forts converted to Stockades and Settlements
  • Harbor added at Oriskany (head of navigable waters)
  • Some small cities on "frontier" eliminated if there is also a Fort or Stockade co-located.
  • Improved "Native Alliance" Option for both sides. Option now restricted to search and unlock only fixed units.

1775/1776 Campaigns

  • Corrected messages to GBR when USA options for Extended Milita Service are taken (1775/76 Campaigns)
  • Corrected duplicate "Sphynx" GBR ship unit (1775/76 Campaigns)
  • Improved "Native Alliance" Option for GBR. Option now restricted to search and unlock only fixed units.

1791 Fallen Timbers

  • Activated Advanced AutoGarrison for USA in Settlements and Stockades

1812 Campaign

  • Fixed date-syntax error in "Exile" flavor event
  • Fixed appearance of Jackson's Army at New Oleans (wasn't happening if the GBR was AI controlled)

Birth of America II: Wars in America 1750-1815 is the sequel to the successful strategy PC game Birth of America. Due for release in September 2008 by Ascaron and AGEOD, the new battle strategy game allows players to experience historic wars in North America between the years of 1750 and 1815.

Turn based strategic gameplay requires players to decide tactical moves in order to win each campaign, destroying their opponent’s armies and conquering and defending certain cities. Birth of America II: Wars in America 1750-1815 is based on true historical events and uses authentic characters and units to allow players to experience important historical American events.

Birth of America II: Wars in America 1750-1815 features new scenarios that include; Dunmore’s War (1773-1774), the Battle of Fallen Timbers (1794) and the Battle of New Orleans (1815), all offering the player the opportunity to experience genuine historic battles. Improved AI and a new turn based strategy system truly enhance gameplay, whilst the Replay option allows victorious moves to be viewed again and shared with friends.

This latest version of the Birth of America series also features new orders such as; “spike the guns”, “surrender with the Honour of War”, “remove a leader” and “unload ships from a distance”. There are also different updates and rules including combat, Indians, minutemen, blockades, naval transport and German mercenaries.

Extensive maps that cover America and Europe create a highly realistic and authentic battle strategy experience, whilst in-game music is recreated with historical accuracy. Players can truly immerse themselves in the experience of commanding infamous historic American battles.


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