The second entry in the Witcher saga is characterized by an incredibly gripping, mature and non-linear plot. In addition, the new combat system is even smoother and guarantees a greater variety of tactical possibilities.
The game is built upon completely new technology, designed from scratch by CD Projekt RED to develop role-playing games with non-linear plot. The new technology also delivers beautiful visuals, transporting players to one of the most vivid RPG universes ever.
The Xbox 360 version will be an enhanced adaptation of the PC game released to instant international acclaim in mid-May. Accordingly, it will incorporate numerous improvements and enhancements. Details will be announced over the coming months.
CD Projekt RED Studio Head Adam Badowski said, ”Adapting The Witcher 2: Assassins of Kings Xbox 360 is a massive endeavor for us, and we’re committed to delivering one of the most complex and mature games ever to Xbox 360 players. We believe that with the marketing strength and distribution network of THQ we will be able to make the game an incredible success in Europe and around the world.”
Tim Walsh, VP of THQ Partners said, ”We are excited to work with CD Projekt RED to bring this unique role-playing game to Xbox 360 gamers. THQ Partners’ mission is to work with world class game creators who want to bring their games to market utilizing THQ’s best-in-class global distribution channels.”
The Witcher 2: Assassins of Kings for Xbox 360 will be rated “M” for Mature (Blood and Gore, Intense Violence, Nudity, Strong Language, Strong Sexual Content, Use of Drugs).
THQ will market and distribute the anticipated title in Western Europe, Australia, New Zealand and the Middle East.
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