"Unigine has helped us to bring to life our vision by providing powerful, easily extendable toolset along with complete scripting language. Such flexibility has been instrumental in integrating our tried and tested in-house RTS engine with Unigine's state-of-the art Rendering and Physics solutions", said Vinnie Reddy, CEO of BlueGiant Interactive.
"BlueGiant managed to get Unigine gears in action for their spectacular-looking prototype in a pretty short time. Unigine technology is the right tool in the right hands here. I'm pretty confident they will be able not only to create the game in no time, but also scale it across all platforms supported by Unigine: from mobile, through console all the way up to the high-end PCs", commented Denis Shergin, CEO of Unigine Corp.
The game prototype was recently demostrated at Gamescom (Cologne, Germany). The official announcement of the title is planned for the end of September.