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Wasteland 2

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: RPG/Strategy
Developer: InXile
Release Date: Sept. 19, 2014

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'Wasteland 2' Wants Fans To Pitch In With Developing

by Rainier on Dec. 6, 2012 @ 3:50 p.m. PST

Wasteland 2 is a turn based top down role-playing game, sequel to what many considered the godfather of post apocalyptic RPGs.

Wasteland was set in a dangerous, post-apocalyptic world in the American Southwest. Over the course of adventures rangers would receive promotions, acquire new skills and equipment, then face new challenges with outcomes that changed depending on the strategy used to defeat them. The game featured a strong storyline which required painful decisions by players; and a storyline that allowed for maximum re-playability. Wasteland 2, with your participation and insights, will recapture all that and provide more.  It'll finally be the game worthy to be a Wasteland sequel, as challenging and rewarding as the original, with all added capacity and dazzle of games today.

The original Wasteland, released in 1988, has been widely held as one of the top RPGs of all time, and inXile has stated that Wasteland 2 will stay true to its roots. The player will be forced into moral dilemmas and will need to deal with the consequence of their actions throughout the game. Not all decisions are a net positive but it’s up to the player to decide which course they take.

Each week, inXile will be putting up concept art to be turned into 3D models for Wasteland 2. By opening up the creative process behind their art asset creation, inXile will be able to work with their fans to increase the overall game experience and free up their internal team to focus on elements that directly impact the gameplay of Wasteland 2.

If a fan’s assets are chosen they will be paid as well as given credit in the game.

The process:

  • Developers/Fans check the inXile page for the weekly pick of required assets
  • Then they create a 3D model of one (or more) of the required assets, in accordance with the Wasteland 2 style guide, and submit it to Unity’s ‘Asset Store’.
  • A special Artist pack has been set-up by Unity to get the process started. Once ready to submit, developers should label it “hold for inXile Entertainment.”
  • Once submitted inXile will view the assets, select any that they like, and give the creator both money and in-game credit.
  • Even if inXile doesn’t use your asset, models that meet Unity requirements will be made available in the Unity Asset Store which will provide someone else the option to select it and pay for it.

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