Archives by Day

I am Alive

Platform(s): PC, PlayStation 3, Xbox 360
Genre: Action/Adventure
Publisher: Ubisoft
Developer: Ubisoft Shanghai
Release Date: Winter 2011

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'I Am Alive' (ALL) Gets Atmospheric Music Score

by Rainier on Feb. 13, 2012 @ 4:18 p.m. PST

I Am Alive is a new survival-adventure. When Chicago is left in ruins and the cause of the devastation is unknown, players will be challenged to think, react and take risks that will directly affect themselves and those around them.

I Am Alive follows an every man’s journey to find his wife and daughter, who were lost during the “Event.” A year later, he finds Haventon, his hometown, in shambles. Buildings are destroyed, toxic ash fills the streets, and society has been torn, causing inhabitants to take all necessary actions to survive.

In I Am Alive, players will be challenged by both their environment and their enemies. Stamina and resource management are key when being exposed to deadly atmospheres and scaling enormous buildings in search of supplies. The unique combat system requires players to utilize intimidation: cowards are easily swayed with an empty gun, while other enemies will put players to the test.

Composer Jeff Broadbent has created the atmospheric music score for Ubisoft's upcoming post-apocalyptic action/adventure, I Am Alive™. 

"Jeff Broadbent's music for I Am Alive perfectly captures the atmosphere and emotion of the game," commented Sergei Titarenko, Producer, Ubisoft Shanghai. "The music matches the creative direction."

I Am Alive follows an everyman's journey to find his wife and daughter, who were lost during the 'Event.' A year later, he finds Haventon, his hometown, in shambles. Buildings are destroyed, toxic ash fills the streets, and society has been torn, causing inhabitants to take all necessary actions to survive.

"Creating the score for I Am Alive was an exciting undertaking," said Jeff Broadbent.  "The unique nature of the game allowed for a very creative and experimental approach to scoring.  After first hearing of Ubisoft's concept and direction for this title, I knew it was a project that would allow for creative freedom and exploration."

The I Am Alive original score combines sublime ambiance, emotional intensity and thematic compositions to immerse players in this post-apocalyptic survival experience.  As composer Jeff Broadbent explains, "A sense of environmental desolation was essential in crafting the aural landscapes of I Am Alive.  Because of this, the music often uses ethereal and sound-design inspired approaches, blending organic and synthetic elements to create the sonic imagery of devastation and abandonment within a crumbling city.  The quest of our unnamed protagonist to survive and protect the young girl Mei allowed for the use of poignant emotional themes and motifs."


More articles about I am Alive
blog comments powered by Disqus